Author Topic: Airport scales  (Read 66 times)


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Airport scales
« on: October 04, 2020, 05:28:06 am »
There are a lot of airports in the game that seem to have the wrong scale, it's a real nuisance. The game doesn't resemble reality in any way.

I've made an Excel sheet with a good number of airports, how many passengers they process, what their scale should be based on their amount of passengers (proposed scale), what their scale in the game is and how much that offsets them from their proposed scale.

Keep in mind that an offset doesn't always have to be incorrect, sometimes there can be reasons for it. For example large aircraft landing at airports that otherwise see very few passengers. But there are also offsets that just can't be declared in any way. This excel sheet doesn't take that into consideration. But even when you do, there are still hundreds of airports left with an incorrect scale. No matter which criteria I use, I just can't seem to justify the scale which those airports have.

There are also lots of airports which are missing in the game, as well as there are airports in the game that are closed in real life or at least closed for airline traffic. I've included them as well.

I suggest you take a look at it. Keep in mind that this sheet is by no means complete and, despite putting a lot of effort in it, it might still contain errors. But I think it will expose a lot of wrong scale airports and other database failures that should be looked into.

Download link:


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Re: Airport scales
« Reply #1 on: October 07, 2020, 04:02:17 am »
i found this on closed airports . you've probably read through this. i imagine patson will use this data for v2 instead of the current version.
« Last Edit: October 07, 2020, 08:43:16 am by camron »