Poll

Next big thing to work on

Second hand aircraft market
5 (27.8%)
Mobile web version
3 (16.7%)
Space and Beyond
4 (22.2%)
Stock Market
5 (27.8%)
Others (please leave comment)
1 (5.6%)

Total Members Voted: 18

Author Topic: Poll: Next big change that we should work on  (Read 539 times)

Catweazle

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Re: Poll: Next big change that we should work on
« Reply #15 on: September 06, 2018, 06:58:35 am »
Sorry to be a nay-sayer but i really think the space game is a ... different game.

My suggestions for late game -

1. Random 'events' for example:
- crashes / near misses (higher probability for low serviced planes, but random element eg ATC cause)
- economic boom / bust in different geographical regions
- governmental interference - local taxes, political
- hijackers
Random events are more likely to impact high profile players - but keep it challenging for them

2. advertising / marketing / promotions / frequent flyer points functionality
- the right mix of price, service, reputation, targeted advertising, and a great points program = success
- holiday packaging - invest in resorts/hotels at airport bases
- give away points to temporarily boost passenger numbers

3. Deeper political / economic system -
- government funding system for new "national" airlines (ie where first based)
- Economic cycles especially impacting FUEL prices
- a generally growing economy with rare horrific crashes will mix it up

Probably should have put this in ideas... oh well it's late.
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alex

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Re: Poll: Next big change that we should work on
« Reply #16 on: September 06, 2018, 07:19:31 am »
I think random events of the type you are stipulating are less likely to impact high profile players. I have a large enough profit base that my reaction to any event should be mostly to tweak prices or occasionally route quantities at the margins, and otherwise weather the storm as a period of diminished capex. But, like, I'm not moving a base, and I'm probably not even canceling any routes if I'm convinced that they are still viable long-term economic prospects.

For example, I'm at -17 slots in Seoul (i.e. I am using 17 more slots than the airport would currently allocate me based on base level and loyalty). Expanding Seoul would cost $9.6 billion and create an additional $8.7 million per week in support costs. Ergo, I am simply never going to cut slots on any route to or from Seoul, for any reason.
« Last Edit: September 06, 2018, 07:23:07 am by alex »

rampantfox

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Re: Poll: Next big change that we should work on
« Reply #17 on: September 06, 2018, 11:12:55 am »
A little more flexibility on some countries. Take Cuba, Haiti, and Venezuela. All 3 allow foreign airlines to fly to and from but we can't in the game. Granted not many foreign airlines fly to CCS due to the political turmoil but all the major carriers fly to Cuba and Haiti (at least for USA HQ'd airlines)
« Last Edit: September 06, 2018, 11:14:47 am by rampantfox »
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patson

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Re: Poll: Next big change that we should work on
« Reply #18 on: September 06, 2018, 12:11:01 pm »
A little more flexibility on some countries. Take Cuba, Haiti, and Venezuela. All 3 allow foreign airlines to fly to and from but we can't in the game. Granted not many foreign airlines fly to CCS due to the political turmoil but all the major carriers fly to Cuba and Haiti (at least for USA HQ'd airlines)

Not sure if this change will help with the particular situation you suggested but think I'm going to factor in the country mutual relationship into this. If 2 countries have close ties (I got the matrix from some online data of trade relationship between countries with a bit of manual patching) then even closed country might allow at least inbound flights (no base allowed though) one example might be that North Korea might allow Chinese airline to fly to her airports

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losgatitospeligrosos

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Re: Poll: Next big change that we should work on
« Reply #19 on: September 06, 2018, 03:45:57 pm »
Yeah it's really strange that nobody can fly to a country like Venezuela for example, even Colombia which has a +4 alliance relationship in the code.
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rampantfox

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Re: Poll: Next big change that we should work on
« Reply #20 on: September 06, 2018, 04:20:52 pm »
A little more flexibility on some countries. Take Cuba, Haiti, and Venezuela. All 3 allow foreign airlines to fly to and from but we can't in the game. Granted not many foreign airlines fly to CCS due to the political turmoil but all the major carriers fly to Cuba and Haiti (at least for USA HQ'd airlines)

Not sure if this change will help with the particular situation you suggested but think I'm going to factor in the country mutual relationship into this. If 2 countries have close ties (I got the matrix from some online data of trade relationship between countries with a bit of manual patching) then even closed country might allow at least inbound flights (no base allowed though) one example might be that North Korea might allow Chinese airline to fly to her airports

US airlines shouldn't be allowed bases in either of these countries but we should have in and out privileges!
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Auburn Airlines

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Re: Poll: Next big change that we should work on
« Reply #21 on: September 06, 2018, 08:37:31 pm »
As far as end game ideas, what able multiple leagues/worlds you advance to as your reach a certain level?

So everyone starts in the bronze league and as you reach 100 reputation you can advance to the silver league and then onto a gold league. This would help keep people together in worlds with similar experience/competitiveness.

Thanks for all the work Patson, you've really created a spectacular/addicting product.

Auburn
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Catweazle

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Re: Poll: Next big change that we should work on
« Reply #22 on: September 08, 2018, 05:27:07 pm »
I think random events of the type you are stipulating are less likely to impact high profile players. I have a large enough profit base that my reaction to any event should be mostly to tweak prices or occasionally route quantities at the margins, and otherwise weather the storm as a period of diminished capex. But, like, I'm not moving a base, and I'm probably not even canceling any routes if I'm convinced that they are still viable long-term economic prospects.

For example, I'm at -17 slots in Seoul (i.e. I am using 17 more slots than the airport would currently allocate me based on base level and loyalty). Expanding Seoul would cost $9.6 billion and create an additional $8.7 million per week in support costs. Ergo, I am simply never going to cut slots on any route to or from Seoul, for any reason.

I think if the "volume-triggered" events are mostly negative, and correlated to turnover (eg Airline hostess forceably removes a passenger on your airline, triggering social media outrage), it will be more challenge overall for larger players.  Another one is government tax - could be introduced on "large turnover" companies.

The specific situation you have i think arose with recent change to local/regional limit calculations. I agree, it would be good to have functionality to force players to correct 'over-limit' situations eg Seoul airport opens a window next time you log in and forces you to cut eg 1 route, and again the next day, etc, until finally you're down to threshold.

alex

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Re: Poll: Next big change that we should work on
« Reply #23 on: September 08, 2018, 06:28:44 pm »
No, that is extremely annoying. Just change the slot formulas so your slots don't go away, or get rid of airplane condition's effect on flight quality.

alex

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Re: Poll: Next big change that we should work on
« Reply #24 on: September 09, 2018, 12:51:54 am »
To clarify, this isn't related to the recent changes. I'm using too many slots, not routes. This happens frequently to most airlines. The reason is because the number of slots you get per base level is directly proportional to loyalty, and loyalty is (for almost all bases) exactly equal to the volume-weighted average of flight quality, and flight quality is 20% determined by airplane condition. Which means that when your planes renew, or you add a big batch of new planes to a base, your slots shoot up and then slowly come back down.
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