Posted by: camron
« on: September 10, 2020, 06:15:09 pm »whoa calm down Northcoast. patson does this in his spare time you know
Thanks for the suggestion! Aquantis!
The fuel consumption as of V1 is simply a parameter to balance the game, it really does not really reflect any real fuel usage
The problem tho by following realistic data is that we will need something else to balance the airplane performances, while the current operation cost model is pretty straight forward, the easiest way is to manipulate the so called fuel consumption to achieve that.
Simply put, fuel consumption as of V1 is simply a "cost to operate".
As for V2, we will need some substantial change to the "cost to operate" model if we want realistic fuel consumption. Honestly I have not put too much thoughts into that yet
Depreciation is loss in book value.It's not calculated in the operational cash flow though, that's why the cash flow graph is usually more than your income graph. For example, last week my airline made $7 mil in profit, that's including depreciation, however, my actually cash flow into my balance was $14 mil, because depreciation isn't calculated into your balance.
You will not lost directly your net cash income, because your airplane is loosing on it's book value. You will deprive your virtual amount of money in your books, and add then this virtual value to your expenses, which is artificially expense increase to pay lesser taxes. Nowhere is real money.
Book value =/= Cash income
And currently this heavily impacts the cash income.
So it seems fuel does not really affect the route, always been bothered by it and no idea which plane to use for regional/domestic routes =( finding it difficult to scale
Thanks for the suggestion! Aquantis!Ah I see now, that makes a lot more sense!
The fuel consumption as of V1 is simply a parameter to balance the game, it really does not really reflect any real fuel usage