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Posted by: Trissi
« on: February 14, 2020, 05:11:17 pm »

I think this model makes sense but it will give a bigger player more edge (since it will be on average cheaper if they have a bigger fleet) which im reluctant to do so
[/quote]

I prefer the percentage of a fleet consisting out of a family as the threshold instead because of that.
Posted by: patson
« on: February 14, 2020, 12:02:22 am »

Thy to make it so difficult?
Airplane type have some basic maintenance cost plus a little fee per one aircraft:

737 type maintenance cost: 300,000USD
5x 737/500 - 125,0000
2x 737/800 - 60,000

A320 family maintenance cost: 400,000
5x A319 - 100,000
2x A320 - 50,000
2x A32N - 60,000

for example

I think this model makes sense but it will give bigger player more edge (since it will be on average cheaper if they have a bigger fleet) which im reluctant to do so
Posted by: Arianus
« on: February 12, 2020, 10:27:21 am »

Plus I would fully scratch Depreciation as direct expense from flights.

Depreciation is economic marker, you will never pay directly Depreciation cost anywhere outside the tax return. It's virtual expense, which GIVES you money, not like you lose money for that.
Posted by: Arianus
« on: February 12, 2020, 10:24:43 am »

Thy to make it so difficult?
Airplane type have some basic maintenance cost plus a little fee per one aircraft:

737 type maintenance cost: 300,000USD
5x 737/500 - 125,0000
2x 737/800 - 60,000

A320 family maintenance cost: 400,000
5x A319 - 100,000
2x A320 - 50,000
2x A32N - 60,000

for example
Posted by: patson
« on: February 09, 2020, 01:52:50 pm »

Hello Patson!  :)

Would you consider my proposal about airplane maintenance?
What I realy like about this game is it's pretty realistic in many aspects.
And I'm afraid that adding a discount on airplane maintenance based on a manufacturer/home base in not very realistic.

How about adding a possibility to "build" a maintenance hangar - exactly the same way as we can build a lounge? It could be pretty cheap or free, it's up to you. For each airline base there could be max two hangars. And to make thinks more challenging, there could not be hangars for Airbus and Boeing at the same time. So players could create cheaper maintenance for example Airbus+Bombardier or Boeing+Embraer etc. Some of the new plane types (I don't know which are going to be added) could be together in other groups.

Other way could be more simple, not depending on each hub. In Office tab there could be a choice to choose two manufacturers for which you want to have a discount globaly.

Anyway I mean it would be nice if players could have a possibility to actively influence their maintenance discount wherever a hub is.

The original proposal of maintenance price based on home base was an attempt to make airplane model's advantage more "situational", that one airplane model should not be absolutely better than the other in all airports. I agree that it's not that realistic - I don't mind if something is not realistic as far as it enhances the gameplay. The problem with that proposal tho, is that it might not be a good way to enhance gameplay. I like the existing game restrictions on airplane model base on home country. I guess i will likely put the maintenance discount thing in V2, which airline will have relationship with each country/airline manufacturer (or even tie to some supply and demand). So that less popular manufactoring with get some love

I think ur proposal is indeed more realistic, my concern tho is that it does not achieve the goal i have in mind - to make airplane model more situational. It might actually go the other direction - if a airplane model is a bit better than the other, the imbalance will be further aggravate my everyone having the same hangar types. It's still an interesting idea, but im wondering if it can be adjusted to achieve the goal?

Posted by: Cleared2land
« on: February 08, 2020, 02:29:18 pm »

Hello Patson!  :)

Would you consider my proposal about airplane maintenance?
What I realy like about this game is it's pretty realistic in many aspects.
And I'm afraid that adding a discount on airplane maintenance based on a manufacturer/home base in not very realistic.

How about adding a possibility to "build" a maintenance hangar - exactly the same way as we can build a lounge? It could be pretty cheap or free, it's up to you. For each airline base there could be max two hangars. And to make thinks more challenging, there could not be hangars for Airbus and Boeing at the same time. So players could create cheaper maintenance for example Airbus+Bombardier or Boeing+Embraer etc. Some of the new plane types (I don't know which are going to be added) could be together in other groups.

Other way could be more simple, not depending on each hub. In Office tab there could be a choice to choose two manufacturers for which you want to have a discount globaly.

Anyway I mean it would be nice if players could have a possibility to actively influence their maintenance discount wherever a hub is.
Posted by: Witcher Airlines
« on: January 22, 2020, 11:50:42 am »

Another thought - definitely a nice to have not essential - would be a stat on the inventory screen that shows how much revenue each individual plane has earned. I'm buying dreamliners but not sure if their earnings will offset their costs during their lifetime...
Posted by: DuploMinh
« on: January 22, 2020, 07:41:51 am »

I have decided on using the ICAO system to classify the aircraft. Check out this commit:https://github.com/DuploMinh/airline/commit/973bc981f5912ee3231bf422ad7d73473b5b5d51
Posted by: patson
« on: January 21, 2020, 09:30:59 pm »

I have some ideas about some aircraft that can fill in some niche role as can be seen in my GitHub pull request. Also, I have some suggestion about changing the aircraft sizing system as the current one classified it by passenger capacity. This will make some aircraft such as the A350-900ULR to be sorted into a medium size aircraft which is unrealistic. A more realistic classification method could be through wingspan. I am working on a prototype but couldn't quite decide how to put the aircraft in the correct wingspan category.

That sounds good!

Yes, using capacity to determine size is not really the best - It makes sense for turnaround time, but not for airport size

It would be cool if we can make the data a bit more realistic, the issue for me tho, is that i dun have enough time and I am by no means an expert in this field when there are so many aviation enthusiast in this game! :)

So any help would be greatly appreciated!
Posted by: DuploMinh
« on: January 21, 2020, 07:25:36 pm »

I have some ideas about some aircraft that can fill in some niche role as can be seen in my GitHub pull request. Also, I have some suggestion about changing the aircraft sizing system as the current one classified it by passenger capacity. This will make some aircraft such as the A350-900ULR to be sorted into a medium size aircraft which is unrealistic. A more realistic classification method could be through wingspan. I am working on a prototype but couldn't quite decide how to put the aircraft in the correct wingspan category.
Posted by: patson
« on: January 19, 2020, 11:18:09 pm »

Love the airplane series! Would you provide a complete list of all airplanes? Would love to see that before v1.2 release.

Regarding aircraft maintenance cost, I think irl if you set up the facility, the average maintenance cost would go down if you have more aircrafts. I feel it can be part of base maintenance, and don't see why you want to separate it out.

Also for special events, can Olympics happen at multiple airports at the same time?

Good work, thanks for everything!

Thanks zuoyi.!!

I don't have the airplane list yet. I need alot of help here I would prefer airplanes with graphics from norebb. It's completely open now

The maintenance cost I'm still pondering about the formula. I'm pretty sure I want to impose less cost of you stay with less series. But the rest is still up for debate

Olympic will only happen at one airport for the ease of implementation.. I don't know yet
Posted by: zuoyi
« on: January 19, 2020, 10:10:11 pm »

Love the airplane series! Would you provide a complete list of all airplanes? Would love to see that before v1.2 release.

Regarding aircraft maintenance cost, I think irl if you set up the facility, the average maintenance cost would go down if you have more aircrafts. I feel it can be part of base maintenance, and don't see why you want to separate it out.

Also for special events, can Olympics happen at multiple airports at the same time?

Good work, thanks for everything!
Posted by: patson
« on: January 19, 2020, 05:24:32 pm »

Ah ya statistics. Those don't have to wait for v1.2  ;)
Posted by: neez
« on: January 19, 2020, 03:58:31 pm »

Minor thing but a graph tracking weekly reputation, same as the income and cash flow ones would be a nice addition.
Yes! Me too would like to see more statistics. I would also like to have a graph similar to income/cashflow also for weekly PAX, weekly PAX miles and total cash.

Another statistics feature I would value: On the page of every plane type I would like to see the 3 (or so) biggest operators of that type.
Posted by: patson
« on: January 19, 2020, 01:26:38 pm »

crap...sorry @ReV0LT

I meant to quote ur reply but modified it instead...and it wiped out ur last reply...


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