Posted by: bluesky
« on: December 07, 2018, 11:03:21 am »Actually, it's not THAT bad in terms of processing power required, the game only takes that long because of the hundreds of player airlines and routes.
In my computer, without any airline the game takes 80s and with the 250 pregenerated ones it takes ~3min. It is still a lot, but not nearly as bad as the 25min we currently have.
Slimming down the airport list wouldn't make such a impact (AFAIK), it would decrease the demand all around and would be faster, but the main problem is with the links (routes), the pathfinding.
I don't think that Patson is planning on a singleplayer release, so an working AI is probably never going to happen.
With that said tho, I'm actually planning on working on a SP release of sorts starting next year, but that would just be transforming the game to be easier to install/start with some options for world gen and balance tweaking.
BUT, this is a long time ahead and I don't really know how feasible that is, so don't expect much.
In my computer, without any airline the game takes 80s and with the 250 pregenerated ones it takes ~3min. It is still a lot, but not nearly as bad as the 25min we currently have.
Slimming down the airport list wouldn't make such a impact (AFAIK), it would decrease the demand all around and would be faster, but the main problem is with the links (routes), the pathfinding.
I don't think that Patson is planning on a singleplayer release, so an working AI is probably never going to happen.
With that said tho, I'm actually planning on working on a SP release of sorts starting next year, but that would just be transforming the game to be easier to install/start with some options for world gen and balance tweaking.
BUT, this is a long time ahead and I don't really know how feasible that is, so don't expect much.