Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: patson
« on: February 15, 2020, 06:57:09 pm »

Thank you for the detailed feedback! Cleared2land

While hangar could make a good addition, at this point I am not too motivated to implement it, as it actually is very similar in nature as the "favorite model" proposal. In a way u can just treat the "favorite" as a global hangar?   ;)  I think i lack motivation because:
1.  i (just personally preference here) don't really see it being "dynamic" enough - I would likely just build one, set it to one model and be done with it (in a way we can argue that many other existing elements are the same - lounge, or even this new favorite).
2. This is more realistic - it takes quite a bit of coding to get it working. So if it does not bring enough excitement, I would rather keep the simplicity of the game (and the code ;) )

The reason for 5% is that i want airlines to fight for it - My intention is not to give discount to just everyone. Small airlines can probably find good deals with the "airplane sale" discount, but to get "favorite" (in a way it's volume discount, basically a major customer of certain model) airlines would have to pick the right model to fight for : if an airline is not big enough - perhaps picking a less popular model would work. <- this is my goal. If I remove the 5%, then it will open for everyone and people will just likely to go for more "powerful" models. That being said, i might adjust the % depending on how it really looks like when the feature go live. I want to make this "challenging", yet doable for mid-size airline (airplanes that have around 50 a/c or so)

Posted by: Cleared2land
« on: February 15, 2020, 05:06:18 pm »

1. If an airplane model is not having much demand, it will have a slight discount (up to 20% off), the construction time will as well be reduced (up to 50% off)
- This one is good / Meaning that even those not-so-good models will find their buyers

2. Favorite/discount model :
  1. Each airlines can pick at most 1 model and mark it as favorite
  - Well... 2 would be better  :)

  2. The airline has to own at least 5% of the model in service globally. (this makes it easier for airline to obtain the status on less popular airplane model)
  - No please. In most cases only the big airlines would benefit of this.
 
  3. Volume purchasing/maintenance discount will be applied to the model. however its benefit will be reduced for bigger model (for example A380 will likely have only 1-2% discount).
  - As I have suggested earlier the maintenance discount would be nice. Let the airlines/players build their maintenance facility for just and only two plane models

  4. Airlines can only change the favorite every 50 turns (to avoid airlines by switching models in the same term and buy airplanes different models with discounts)
  - The maintenance facility might be handled on the office page, same as a lounge. It should cost some money (for small model less, for A380 a lot = so that it would
    be fair for big and small airlines)
    And yes, it could be changed, whenever, but would cost money to be spent again for different hangar/maintenance facility
   
  5. Final price will NEVER be below 80% (combined with discount from big point 1)
  - When it comes to purchasing new planes there is already point nr1 for not so favorite planes.
    And for those popular it would be realistic to make discount possible for buying more of them at the same time. Bigger planes will have smaller discount (for example
    10 EMB-120 = 20% discont per one plane while 10 A380 = 2% discount per one)

3. Adding stats on the top 5 operators of each airplane model and how many airplanes are in service
  - Yes, the more stats the better :-)
    For the actual statistic - Can the Ranking tab be expanded not only for the whole world but also for each continent? So more of us could see how their airline is
    doing
  :)

4. Will NOT have discount based on home base as proposed earlier on
  - Agree, not very realistic

What I think:
a) The goal should be to encourage the players to buy even those "bad planes" because they can be even cheaper if there is no demand for them - this would create opportunity to make a "great deal for few bucks" while keeping things fair for everyone

b) Make the game updates semi-realistic = Manufacturer: "Ou, you want to buy many planes from us? We will give you a discount"

c) Keep it balanced = Starting airline could choose/build an hangar for EMB-120 (for ex. 5M USD) giving 10% maintenance discount and C. Caravan (like 2M USD) giving 20% maint. discoun. When grow bigger the facility can be changed for A320 or B737 (100M USD) with 5% maintenance discount and so on... Everyone would benefit from it
This would make the players to think more about their fleet composition, which might be more unified (Of course we can have up to 10 plane models but it would be more beneficial to have A320neo or B738-8MAX  not both of them at the same time because for one of them there would be maintenace discount).
Posted by: Arianus
« on: February 15, 2020, 05:42:32 am »

Reasons ? ;)

You know, catalogue price per A223 is ~92M USD
airBaltic bought 20pcs per ~75M USD/pc

Not talk about Delta A221/A223 for 35/45M/pc selloff USD :D

Manufacturers are giving discounts..
Posted by: patson
« on: February 14, 2020, 11:17:25 pm »

Reasons ? ;)
Posted by: Malaras-IA
« on: February 14, 2020, 10:46:35 pm »

Agree
1. If an airplane model is not having much demand, it will have a slight discount (up to 20% off)

Disagree
, the construction time will as well be reduced (up to 50% off)
2. Favorite/discount model :
  1. Each airlines can pick at most 1 model and mark it as favorite
  2. The airline has to own at least 5% of the model in service globally. (this makes it easier for airline to obtain the status on less popular airplane model)
  3. Volume purchasing/maintenance discount will be applied to the model. however its benefit will be reduced for bigger model (for example A380 will likely have only 1-2% discount).
  4. Airlines can only change the favorite every 50 turns (to avoid airlines by switching models in the same term and buy airplanes different models with discounts)
  5. Final price will NEVER be below 80% (combined with discount from big point 1)
3. Adding stats on the top 5 operators of each airplane model and how many airplanes are in service
4. Will NOT have discount based on home base as proposed earlier on
Posted by: patson
« on: February 14, 2020, 10:13:26 pm »

So on top of grouping airplanes into series and limit the series instead of airplane model, we have discussed some extra change proposals:

1. If an airplane model is not having much demand, it will have a slight discount (up to 20% off), the construction time will as well be reduced (up to 50% off)
2. Favorite/discount model :
  1. Each airlines can pick at most 1 model and mark it as favorite
  2. The airline has to own at least 5% of the model in service globally. (this makes it easier for airline to obtain the status on less popular airplane model)
  3. Volume purchasing/maintenance discount will be applied to the model. however its benefit will be reduced for bigger model (for example A380 will likely have only 1-2% discount).
  4. Airlines can only change the favorite every 50 turns (to avoid airlines by switching models in the same term and buy airplanes different models with discounts)
  5. Final price will NEVER be below 80% (combined with discount from big point 1)
3. Adding stats on the top 5 operators of each airplane model and how many airplanes are in service
4. Will NOT have discount based on home base as proposed earlier on

Thoughts :)?