Posted by: patson
« on: March 19, 2020, 03:23:54 pm »Im curious, what's the game's target speed supposed to be? Is it just processing as fast as it can right now?
Think target is 30, but now it's trying the best it can
Im curious, what's the game's target speed supposed to be? Is it just processing as fast as it can right now?
Thanks for all the suggestions!! what about this:
1. Force rebuild all airlines that are not active for more than a year
2. No emails notifications will be sent
My reasoning is :
1. If someone have not been playing the game for a whole year, he/she would probably be okay if the airline is rebuilt - at least they have the capital to start over again
2. It is the easiest thing for me to implement
3. I don't want to send email notifications as I kinda dun want people to just log in and out just to keep the airline. If someone is inactive for such a long time, it's better to silently let that airline go
I will run some tests later on and see how much performance gain does that give - i set it to one whole year now as i feel like it might have already made a good impact already - we can always adjust that later on
Thoughts???
Thanks for all the suggestions!! what about this:
1. Force rebuild all airlines that are not active for more than a year
2. No emails notifications will be sent
My reasoning is :
1. If someone have not been playing the game for a whole year, he/she would probably be okay if the airline is rebuilt - at least they have the capital to start over again
2. It is the easiest thing for me to implement
3. I don't want to send email notifications as I kinda dun want people to just log in and out just to keep the airline. If someone is inactive for such a long time, it's better to silently let that airline go
I will run some tests later on and see how much performance gain does that give - i set it to one whole year now as i feel like it might have already made a good impact already - we can always adjust that later on
Thoughts???
One thing you might be able to do, if you're able to send out mass-emails to the addresses utilized during registration (or can implement the ability to do so), is create an automated process which, after an account has been inactive for a certain period of time, sends out an email warning of possible suspension/bankruptcy/whatever. You could potentially set it up to only affect accounts after x number of days after an email notification or after x number of email notifications sent at certain intervals. Imposing a forced bankruptcy after, say, six months of inactivity is far less unreasonable if every three months of inactivity triggers an email reminder saying "hey your account might get deactivated if you don't log in once." Maybe something to consider as an alternative if you can't get the freeze to work quite right, or as an additional measure to be used at the extremities (maybe to purge accounts that are inactive for like 2+ years or something).
Problem is, people who are on hiatus usually have a reason IRL to go on hiatus. This game could likely be the furthest from their mind at the moment that email was sent to them, so you're going to see a lot of people ignoring these emails. And then we're back to the problem of coming back after X months/years once the reasons for hiatus are gone and finding the airline forcibly purged. Generally, any solution that purges airlines I disagree with.
One thing you might be able to do, if you're able to send out mass-emails to the addresses utilized during registration (or can implement the ability to do so), is create an automated process which, after an account has been inactive for a certain period of time, sends out an email warning of possible suspension/bankruptcy/whatever. You could potentially set it up to only affect accounts after x number of days after an email notification or after x number of email notifications sent at certain intervals. Imposing a forced bankruptcy after, say, six months of inactivity is far less unreasonable if every three months of inactivity triggers an email reminder saying "hey your account might get deactivated if you don't log in once." Maybe something to consider as an alternative if you can't get the freeze to work quite right, or as an additional measure to be used at the extremities (maybe to purge accounts that are inactive for like 2+ years or something).
As someone who has come back to the game after a year's hiatus and has since been playing daily, I would not like to come back to see my airline forcibly rebuilt/bankrupted.
Maybe a better way would be to not include their routes in pax sim calculations, pause their airline state, after a certain period of inactivity (e.g. 3 months is fair to me), and unfreeze their routes once they come back. That way, they won't lose their bases, their routes, their money, and it wouldn't cause a strain on the simulator, and virtually frees up routes for newer players.
It was the increased volume of virtual customers
It should be back to a more "normal" 80 minutes now
Hmm dropping inactive players would have huge impact to the game - especially for transits... I will think about that