Ya i think it is fun, i have tried to do that for V1 but didn't do it due to some concerns:
1. The event duration is a bit tricky, probably need to be long enough to make some impact, like an Olympic would need to last for at least a year (?) for in game time to make a diff? Especially the game itself runs kinda slow, so people might be reluctant to make any changes to route
2. Random event that disadvantage a user might upset people?
3. The game-play goal of this game is to avoid any sort of mirco-management. So I intentionally removed a lot of details that I feel would become a chore in long term - things such as scheduling, checks, staffing etc.
With those said, I think the door is still open for in-game events, I just need to implement it right to strike the correct balance.
I think it does bring a major benefit - to keep the game world dynamic and to reward active players - which are also the major goals of the game.
Let's keep this thread alive and throw in suggestions
Thanks for the suggestion and support for the game again!!
For a negative event like a plane crash, we can reduce the damage to the player by making it more REAL - "Insurance company paid up 80% of the loss", similar ideas.
bad idea - as airline you should be prepared for this.
But:
-Normaly such natural events don't have souch impact. As Example take that volcano at island - if it errupts and your Airline is going bancrupt because you have not enough money for one week without fligth - the next crisis insteead the volcano had kill you.
- Events like the 737Max - Not possible to modell suitable because boeing will pay, but later.... Only option is to define a "spareplanesystem".