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Topics - Underwhelmed

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Version 2 Suggestions / Discontinuities and diversity
« on: April 01, 2021, 04:47:50 pm »
Pardon the vague title, this touches upon a number of things... I generally approached this with the goal of making niches viable and more fluid standings, so newcomers/players outside prime regions can have fun with something that works for them. That said, I realize patson has his own vision and philosophy and these are just based off my own somewhat subjective impressions, so I completely understand if he rejects these ideas ;D

Aircraft selection can be very hit-or-miss - there are breakpoints that make an aircraft become light, medium, large, etc, which can have significant effects on how competitive they are, as the slot fee depends on these brackets. Moreover, range is also binary - either your aircraft can serve the route, or it can't. Then there's turnaround times, max speeds within certain range brackets, etc. As a result, there are many aircraft that are less competitive than they might otherwise be - for example, hardly anybody uses the Airbus A319 because it barely misses the cutoff to be considered a Regional jet, while the Boeing 787-8 Dreamliner is a popular option because it maxes out the Medium bracket.

To this, I would suggest eliminating the categories entirely and replacing category-dependent things with capacity scaling - this will smooth out aircraft selection and avoid aforementioned funny situations. Since the aircraft supplier discount is based on these categories, perhaps maintenance, training, and operational costs might be based off the number of aircraft families an airline has. This would allow up-and-coming airlines the ability to specialize, while larger, more established airlines would have to make strategic decisions about where and what they do. The current limit for model of aircraft your airline can have is a little dissatisfying since it's locked behind reputation - there's often not much you can do besides sit and wait for reputation to increase, especially if you're maxed out and don't have a free model to gradually transition your fleet.

One other factor missing is that currently aircraft are more fuel-efficient maxing out their range, as the takeoff/landing portions consume more fuel and range brackets limit max speed: the extra distance averages out towards cruise fuel consumption. This, however, doesn't factor in that aircraft flying longer routes need to carry more fuel on takeoff (which translates into more weight/less fuel efficiency), so the fuel-efficient optimum IRL is a "medium" distance, less than the aircraft maximum. The fact that long hauls are more efficient than shorter flights, given the same aircraft, makes point-to-point flights more attractive. This mostly benefits the large, rich cities with attractors and makes regional hubs less viable - after all, why connect to a regional hub when I can connect directly to LHR/JFK/etc?

I understand that the Staff system was added in part to mitigate this by forcing airlines to carefully choose where they connect, but I'd argue the effect of limiting frequency/routes makes these cities more important - if I've got limited routes, I'm going to prioritize the important, well-connected cities with guaranteed volume over the less connected ones. Perhaps this might change as the routes get more saturated, but right now it seems like performance is very dependent on city charms and not so much geography. This is doubly true when factoring in higher-capacity planes are less reliant on Staff, so it's more rewarding to connect large hubs to each other than underserved, smaller cities.

Lastly, a small change I'd suggest is scaling aircraft condition reduction with utilization rate. I think this makes sense, since the more you cycle the aircraft, the more wear & tear they get. Right now, any usage at all reduces condition at the same rate.

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Version 2 Bug reports / Double Negotiation Count
« on: February 28, 2021, 02:07:06 pm »
I was negotiating a change to a route and hit negotiate... Nothing happened, so I hit it again, to no effect. Went to my Office screen, which didn't list any delegate status, just a blank. Went back to the route I was negotiating and two of the negotiation screens popped up simultaneously. This also resulted in double the amount of assigned delegates being used.

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Version 2 Bug reports / Passenger Map Transit Count Bugged?
« on: February 26, 2021, 09:09:33 am »
Hi,

Upload folder is apparently full so hosted screenshot instead: https://i.imgur.com/3o3HlJ1.png

Not entirely sure this is a bug but the "Top Transit PAX" count has 32 passengers from Air Barcino, but according to the mouseover for the incoming route, there are only 16 incoming passengers from him... There's some ambiguity here, but perhaps the airline isn't getting matched up with the source of passengers or it's double-counting because there are two legs?


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Version 2 Bug reports / Campaign Radius Button Locked
« on: February 26, 2021, 12:09:29 am »
If you open up the Campaign options and increase the radius to max (1000km), it greys out the increase radius button. When changing the city, the game resets the radius, but not the greyed-out status of the increase radius button. Thus, user is stuck on the screen with no way to increase or decrease the radius and just do a full refresh.

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Version 2 Suggestions / Route Negotiation and Delegates
« on: February 22, 2021, 03:25:23 pm »
Hi,

First, let me say that Version 2 looks great and is clearly a labor of love. I think the new strategic investment options and events will really liven the game up and add longevity!

One suggestion I'd like to make is to reconsider how negotiating a route currently works. Right now, you select a route, pick enough delegates for a good chance of success, and then either succeed or not. In my opinion, setting up routes would benefit from having a range of possible outcomes instead of a binary pass/fail. As a new airline, it really does feel terrible to fail. You end up locking up a good portion of your delegates with nothing to show for it and there's no guarantee of success the next time either... meanwhile, that aircraft you purchased as a prerequisite is just sitting there and losing money. This is compounded by the fact that each aircraft can now serve multiple routes, so scaling flights up to achieve 100% aircraft utilization can be lengthy. Furthermore, if you've got delegates locked up running a campaign or improving relations, there are some routes that can be impossible to establish. I admit I cheated a little by declaring bankruptcy 3 times before I got my first route just because I didn't want to wait for weeks to try again.

I have some suggestions that I hope you'll consider:

  • Allow negotiations without purchasing the plane first... Perhaps only the aircraft model or flights/passenger volume needs to be specified?
  • Instead of outright failure, allow a range of outcomes. It seems like the current system has delegates serve as dice and their rolls add up to a score - if you roll higher than the target, you succeed, and if not, you fail. I'd propose varying the airport fees and flight slots - if you roll low, you get high fees and few slots and vice versa. This also adds a dimension of balancing between quantity and quality of your routes. As the airline gets up and running, this also allows for the possibility of renegotiating for better rates.
  • Allow negotiations to be undertaken with fewer delegates but longer time commitment, or vice versa. So maybe a contract requires 12 delegate-weeks to sign - somebody could assign one delegate for 12 weeks, or three delegates for 4 weeks, etc. Or a total dice roll of 36 to achieve, and each delegate accumulates one roll a week - if you roll high, you get better terms?

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Under Development / Wish List / Suggestions / Macro Gameplay Loop
« on: December 08, 2020, 05:51:00 pm »
I'll be honest, I haven't played in quite a while from loss of interest. Early on, it's pretty fun - you find under-served routes, make money, expand, make your way up to more efficient planes, etc. But at a certain point, it just becomes a game of undercutting and competing against other airline networks in a static world. Your planes and operating costs are all generally the same as other players, you share the same geography, etc - there needs to be some kind of evolving environment for long-term strategy and growth. Some off-the-cuff suggestions:

  • Growth of airport size, depending on traffic
  • Increasing attractors for business/tourism
  • Population changes in income and numbers
  • Random events...  like an epidemic or change in relations that lead to changes in traffic :P

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DXB: Dubai International Airport serves the most international passengers in the world, but inexplicably does not have any designation as an international hub at all. Considering it's busier than London Heathrow (https://en.wikipedia.org/wiki/List_of_busiest_airports_by_international_passenger_traffic), I propose an international hub charm of 90.

DOH: 18th on the list, but does not have any international hub boost either. Propose an international hub of 35.

JFK: Actually below DOH in terms of passengers, but inexplicably has 80... 35 is probably more appropriate.

AMS: Propose international hub of 70.

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Apparently the 2nd or 3rd busiest airport in Chile - https://en.wikipedia.org/wiki/El_Loa_Airport

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