Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - pmarxen

Pages: [1]
1
Version 2 Updates / Re: Revoke route for low load factor
« on: December 30, 2019, 07:32:44 am »
not happy with this... If I can pay - i can fly empty if i like ;-)

2
Version 2 Updates / Re: Oil Contracts/Prices
« on: December 30, 2019, 07:27:43 am »
This make the game very complicated and hard to balancing.

3
Version 2 Updates / Re: Rework of Slots
« on: December 30, 2019, 07:22:29 am »
Well - maybe you can modell this like the rl? A Slotlimit is very important for balancing.

- everyone who like can buy availiable slots. Could be automatic within creating a route
- If an airline going bancrott - there will be a lottery. Airlines can apply and they get the slots after certain criteria (new routes which current no other supply) and so on.
- Unused slots  (<80% usage) will release after a certain time to the public pool

Btw. Slottradingsystems will be great - but are very susceptible for cheating.

4
Version 2 Updates / Re: Event System
« on: December 30, 2019, 07:15:44 am »
Ya i think it is fun, i have tried to do that for V1 but didn't do it due to some concerns:

1. The event duration is a bit tricky, probably need to be long enough to make some impact, like an Olympic would need to last for at least a year (?) for in game time to make a diff? Especially the game itself runs kinda slow, so people might be reluctant to make any changes to route
2. Random event that disadvantage a user might upset people? :P
3. The game-play goal of this game is to avoid any sort of mirco-management. So I intentionally removed a lot of details that I feel would become a chore in long term - things such as scheduling, checks, staffing etc.


With those said, I think the door is still open for in-game events, I just need to implement it right to strike the correct balance.

I think it does bring a major benefit - to keep the game world dynamic and to reward active players - which are also the major goals of the game.

Let's keep this thread alive and throw in suggestions :)

Thanks for the suggestion and support for the game again!!  ;D

For a negative event like a plane crash, we can reduce the damage to the player by making it more REAL - "Insurance company paid up 80% of the loss", similar ideas.

bad idea - as airline you should be prepared for this.

But:
-Normaly such natural events don't have souch impact. As Example take that volcano at island - if it errupts and your Airline is going bancrupt because you have not enough money for one week without fligth - the next crisis insteead the volcano had kill you.
- Events like the 737Max - Not possible to modell suitable because boeing will pay, but later.... Only option is to define a "spareplanesystem".

6
Under Development / Wish List / Suggestions / some suggestions/Problems
« on: December 11, 2018, 04:45:44 am »
Hi,

I made some suggestions and issues on github... Especially https://github.com/patsonluk/airline/issues/125 would be important. Maybe some of you can add your two cents ;-)

Peter

7
General Discussion / Where did I get my passenger
« on: December 11, 2018, 04:41:56 am »
Hi,

i started wit some erj140 and caravans... like magic are all my flights are nearly full. But the route map shows only some passenger which are changing planes. From where are all this people inside my planes?

Which planes do you use? Is this strategy fine?

thx

8
Airport and City Suggestions / LUX should be Business Hub
« on: December 11, 2018, 04:15:08 am »
The most important banking and issurance companies are having a depedance in Luxembourg. The national Carrier use the hub-concept, for example from Saarbrücken. Main route is Lux to London...

Pages: [1]