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Messages - Aquantis

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1
Title says it all, airports in the Hawaiian Island chain should have update population numbers, here's what I could scour from Wikipedia:
Lihue (LIH) - Island Population of Kauai is 72,000 and this is the only commercial airport serving the island.
Honolulu (HNL) - Island Population of O'ahu is 976,372, and this is the only commercial airport serving the island.
Molokai airport is actually correct, since the island itself is so small.
Kahului Airport (OGG) - Island population of Maui is 154,834, and this is the only commercial airport serving the Island.
Kona Airport (KOA) - Serves the western side of The Island of Hawai'i and a majority of the tourist resorts, I couldn't find exact numbers but Hilo is larger population wise while Kona is larger tourist-wide, so maybe a 1/3rd 2/3rd split of the island's 187k population would suffice, with a tourism bonus to Kona
Hilo Airport (ITO) - As stated above, a majority of residents live and work on the Hilo (eastern) side of the big island.

2
I'd like to make a suggestion for the beta with regards to a manual data adjustment for an airport. As it stands Burbank airport (legally Bob Hope airport, currently marketed as Hollywood Burbank Airport) only seems to have a relatively small capture area of around 280k citizens, but in real life the airport is situated in the San Fernando Valley which has a population of 1.8 million, while also serving as a domestic alternative to LAX for those who live north of downtown Los Angeles. It is also a significant regional hub for Southwest airlines, which transported 2.8 million passengers in 2019, while the airport as a whole saw 6 million passengers.
Some stats:
https://en.wikipedia.org/wiki/San_Fernando_Valley#Demographics
https://en.wikipedia.org/wiki/Hollywood_Burbank_Airport#Statistics

Edit: I realize I put this in the wrong forum, would you be able to move it?

3
Version 2 Suggestions / Concorde/TU-144 Capacity
« on: February 01, 2021, 01:07:13 pm »
(I'm just gonna copy/paste my message from chat):
Regarding the Concorde and TU-144, since they both only carried first class/business passengers, would it be possible to bump their capacity to make up for the seat-space calculation, because right now you can only get 51 business pax on a concorde, while the real one has about 100 seats with 38-inch pitches. I think as the formula currently stands that'd call for a 75-80% increase in base capacity, but that might throw things out of balance, so maybe a 40-50% pax capacity increase would be sufficient.

4
Version 2 Suggestions / Re: Airports
« on: December 12, 2020, 02:44:31 am »
Please understand this is a SANDBOX game. Even if an airport in real life does not have much traffic, if some ambitious airline in this game want to develop it, they can. The world is initialized based on SOME real life data, but it's dynamic after this point, we do NOT fit our simulation to generate data we observe in real life airport traffic. Rather, we initialize the sandbox world with SOME real life data, and we let the simulation to generate the result.
Interesting point, so if I try really hard I can, theoretically, turn a small town in the middle of Arkansas or Iowa into a major city/airport/international hub if say I were to route tons of traffic through it?

5
Version 2 Updates / Re: Eliminate tiny airports
« on: December 12, 2020, 02:34:07 am »
Please don't get rid of tiny airports. I enjoy playing them, and often there is much less competition. Perhaps the airports visible on the map could be filtered by size. I know this would help me out when looking for the smaller airports.
Besides, it is kinda neat to have my local tiny airport on the map.
I second this, an airport filter (may by service population) would be a lot more useful than the current zoom-based airport size filter system imho.

6
General Discussion / Re: best domestic airplane ?
« on: May 27, 2020, 02:44:04 am »
I am a new player, but based on the stats, I would say the A318 is far too expensive for the number of seats, and it has way more range than you need for most domestic routes.  The Boeing 737-100 is very cheap by comparison and has almost as many seats, though it burns more fuel.  The 737-700C or Bombardier CS100 would be a good replacement if you need  long range and good fuel economy.  If you want a bigger plane, consider the MD-81 or the A20.  In real life I think 737s and A20s are very popular, but I don't know what is best in the game.
The A318 is expensive per-seat but it has amazing fuel economy

7
General Discussion / Service Quality/Price Relationship
« on: May 03, 2020, 03:21:59 am »
Does anyone know how much service quality affects the amount you're able to charge per flight? I notice that on some high-demand routes I have to charge significantly less than competitors who have 10 or so higher flight quality, even though I'm going from one of my major hubs that see 40k+ passengers/week.

Edit: I assume it's in here:
https://github.com/patsonluk/airline/blob/master/airline-data/src/main/scala/com/patson/PassengerSimulation.scala
But not sure where to look exactly.

8
Im curious, what's the game's target speed supposed to be? Is it just processing as fast as it can right now?

9
General Discussion / Re: Airplane changes and MANY MORE new models
« on: February 25, 2020, 02:48:31 am »
Wow, that is quite a lot more airplanes, someone is gonna have to update that spreadsheet.
Edit: copy/pasted your code, made it a CSV, threw it in excel and prettied it up:
https://docs.google.com/spreadsheets/d/1cEOcXnOv4Q0mpwBbhLawccCUHsI46IeYHPyO866g8NE/edit?usp=sharing

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Under Development / Wish List / Suggestions / Re: Fuel Consumption Rework
« on: February 15, 2020, 08:02:40 am »
Depreciation is loss in book value.
You will not lost directly your net cash income, because your airplane is loosing on it's book value. You will deprive your virtual amount of money in your books, and add then this virtual value to your expenses, which is artificially expense increase to pay lesser taxes. Nowhere is real money.
Book value =/= Cash income

And currently this heavily impacts the cash income.
It's not calculated in the operational cash flow though, that's why the cash flow graph is usually more than your income graph. For example, last week my airline made $7 mil in profit, that's including depreciation, however, my actually cash flow into my balance was $14 mil, because depreciation isn't calculated into your balance.

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Under Development / Wish List / Suggestions / Re: Fuel Consumption Rework
« on: February 13, 2020, 06:28:08 pm »
Depreciation is included because it affects your income, but deprivation does affect your cash flow, which can wildly differ from your income.

12
Hmm...second thought...perhaps i should change the code logic to not replace any airplane if you have no cash to replace the lowest condition one. That way it will force ur airline to save up money to replace the oldest one first...ok i will implement that :)


Update: it was implemented and deployed yesterday night :)
Awesome, thanks!!!

13
I feel like I saw this as a feature a while ago during the replacement rework, but it appears it's disappeared, anywho, it'd be nice to see an option in auto-replacement where the system will build up funds to replace the lowest condition aircraft first, as those are more expensive and can lead to more losses from flight cancellations/delays, instead of having it always replace the highest condition aircraft that's under the replace threshold.

14
Under Development / Wish List / Suggestions / Re: Fuel Consumption Rework
« on: January 01, 2020, 02:15:24 am »
Thanks for the suggestion! Aquantis!

The fuel consumption as of V1 is simply a parameter to balance the game, it really does not really reflect any real fuel usage
Ah I see now, that makes a lot more sense!

15
General Discussion / Re: Updating to v 1.1 NOW!
« on: January 01, 2020, 01:53:29 am »
Woooooooooh!

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