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General Discussion / Re: Hit a wall, and don't know what to do. Any suggestions?
« on: November 15, 2018, 05:54:42 am »
Hi MikeW
Great questions, but hang in there - the challenges of the game grow exponentially with the size of your airline (ie is harder for large airlines).
I *strongly* recommend reading the FAQ carefully if you haven't already, there's a lot to think about. Meanwhile, my amateur answers to your queries would be -
1. Players are limited to number of routes they can operate, and the way it works, for large airlines these have to be mostly high capacity routes. There are truckloads of highly profitable routes (as a % of revenue) out there that have low competition. Also note, smaller 'market share' of any route means you can raise prices (well it works that way for me).
2. The stated interest is misleading - it's a total of 35% over the entire loan term, and actually works out to around 10-12%pa for the 5 year loan. If you know your way around Excel you could figure out the IRR but i think the 5 year loans are the way to go. (work it out from the $ repayments, not the stated interest rates).
3. Reputation and service funding take a while to get used to... but strangely these are also the reason new airlines can quickly get a foothold in the game (larger airlines simply cannot afford high service levels). Read the forum posts, especially in alliance boards, where there are lots of great tips (as well as FAQ). At most basic level:
+ make every route a 5 star route
+ set your autoreplace on planes to at least 50% (airline maintenance quality greatly impacts service, and thus reputation)
4. Start out with low level bases, and don't grow them until you run out of routes at that airport (at least initially). Check route profitability/ competition before setting up the route - it costs a lot to set up at major airports. I wouldn't even worry about lounges until you get larger airlines, but i'm not 100% sure. Lounges only make money from business/first class PX. Lounges are very new to this game, so it wouldn't surprise me if there were more developments in that area over next few months.
Use your smallest planes to start new routes as you expand, but eventually, gradually, sell the old small planes off as you upsize your fleet. New routes to new cities will have very few slots, so small planes help keep costs down while you grow reputation.
The basic growth process is -
- set up profitable routes, grow rep - make sure NET INCOME is positive (not just cashflow) in general
- build and upgrade bases *strategically* (i have demolished a dozen bases rethinking my strategy at different stages)
- more passengers to countries -> higher rep -> can build more bases -> more planes
It's often said in this game, it starts out being about money, but very quickly becomes all about reputation. But you do need a 'cash buffer' to cover renewals. If your current game is beyond redemption, don't worry, you keep your reputation if you 'reset' (bankruptcy). Start again with another 50m...
Good luck
Catweazle (AAA Airlines)
Edit: elucidating.
Great questions, but hang in there - the challenges of the game grow exponentially with the size of your airline (ie is harder for large airlines).
I *strongly* recommend reading the FAQ carefully if you haven't already, there's a lot to think about. Meanwhile, my amateur answers to your queries would be -
1. Players are limited to number of routes they can operate, and the way it works, for large airlines these have to be mostly high capacity routes. There are truckloads of highly profitable routes (as a % of revenue) out there that have low competition. Also note, smaller 'market share' of any route means you can raise prices (well it works that way for me).
2. The stated interest is misleading - it's a total of 35% over the entire loan term, and actually works out to around 10-12%pa for the 5 year loan. If you know your way around Excel you could figure out the IRR but i think the 5 year loans are the way to go. (work it out from the $ repayments, not the stated interest rates).
3. Reputation and service funding take a while to get used to... but strangely these are also the reason new airlines can quickly get a foothold in the game (larger airlines simply cannot afford high service levels). Read the forum posts, especially in alliance boards, where there are lots of great tips (as well as FAQ). At most basic level:
+ make every route a 5 star route
+ set your autoreplace on planes to at least 50% (airline maintenance quality greatly impacts service, and thus reputation)
4. Start out with low level bases, and don't grow them until you run out of routes at that airport (at least initially). Check route profitability/ competition before setting up the route - it costs a lot to set up at major airports. I wouldn't even worry about lounges until you get larger airlines, but i'm not 100% sure. Lounges only make money from business/first class PX. Lounges are very new to this game, so it wouldn't surprise me if there were more developments in that area over next few months.
Use your smallest planes to start new routes as you expand, but eventually, gradually, sell the old small planes off as you upsize your fleet. New routes to new cities will have very few slots, so small planes help keep costs down while you grow reputation.
The basic growth process is -
- set up profitable routes, grow rep - make sure NET INCOME is positive (not just cashflow) in general
- build and upgrade bases *strategically* (i have demolished a dozen bases rethinking my strategy at different stages)
- more passengers to countries -> higher rep -> can build more bases -> more planes
It's often said in this game, it starts out being about money, but very quickly becomes all about reputation. But you do need a 'cash buffer' to cover renewals. If your current game is beyond redemption, don't worry, you keep your reputation if you 'reset' (bankruptcy). Start again with another 50m...
Good luck
Catweazle (AAA Airlines)
Edit: elucidating.