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Messages - vani56

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16
I think either the flight supplies or the SQ costs should be decreased. Combined it amounts for 440$ per pax in my case. Simply insane and it's been this way since the SQ update months ago.

17
Bug Reports / Airport Loyalty Bug
« on: July 10, 2019, 01:54:52 am »
I believe there is a bug causing lower airport loyalty than what it should be at my base in Mexico City.
It currently stands at 55.95 though it should be around 80.
Country openness is level 9, country relationship is level 4.
I have higher loyalty at some no base airports.
Patson, can you look it up?

18
Airline Alliance / Re: Unisky thread
« on: July 09, 2019, 04:30:35 pm »
Attention Unisky members.
The ship is sinking. We at TrippleA are graceful enough to take in some of you. 2 possible spots left due to inactive members that could be removed.

19
Airline Alliance / Re: TripleA alliance thread
« on: July 09, 2019, 06:34:48 am »
TN, Weyland, DopperAir.... Where are you guys :D

We should have a slack channel or something!

OOO can i join the channel too? I promise I wouldn't spy :D

The end of Unisky is near ;D
TrippleA is dead you said.... I hope you're a fan of The Walking Dead...lovely show. The dead can bite. More surprises incoming...
Brace yourself....
 ;D ;D ;D ;D ;D ;D ;D ;D

20
Airline Alliance / Re: TripleA alliance thread
« on: July 04, 2019, 01:20:10 am »
TN, Weyland, DopperAir.... Where are you guys :D

21
Airline Alliance / Re: TripleA alliance thread
« on: June 12, 2019, 12:25:20 pm »
Ok.... TrippleA now has 1 vacant spot(actually 2 as Zowlyfon Air is no longer active).
Preferably looking for kinda established airlines with a bit of rep points. :) :)

22
General Discussion / Re: Patsoooooon
« on: June 10, 2019, 03:13:28 am »
Thank you!

23
General Discussion / Patsoooooon
« on: June 09, 2019, 02:03:26 pm »
Could you please manually make me leader of TrippleA? Alex has been inactive for a long time.

24
Airline Alliance / Re: TripleA alliance thread
« on: June 05, 2019, 06:59:48 am »
Hey Alex, would you mind transferring the alliance leadership to someone else?

25
Bug Reports / Re: Base Upgrade Problem
« on: April 14, 2019, 02:31:51 am »
I have 22 a380s coming in for replacement at once. I need those money ;D ;D ;D ;D
I heard you're having financial problems. I'm wiling to close my eyes if I only get back 1 bil. 500 mil for you as a present from GR.

26
Bug Reports / Base Upgrade Problem
« on: April 13, 2019, 02:54:40 am »
So.... I just upgraded a base and got charged twice for it. the upgrade was 1,5 bil and I saw it taking money twice...
Patson, I want my 1,5 bil back! ;D ;D
The base is at Tokyo HND

27
The biggest problem in this game is that it has too much unrealistic elements - unrealistic planes(787 seats 250 pax in the game), unrealistic fuel consumption, unrealistic limitations on routes. Most people playing those type of airline simulation games are avgeeks wanting realistic experience(especially when it comes to plane database) even if it means unbalanced game. Neither airlinesim or airline-empires implement such unrealistic elements and for a reason. If they do, they will probably lose half their player base.
It's kind of strange as this game has the most realistic pax system out there, yet it can't seem to get it right in other areas.

28
Under Development / Wish List / Suggestions / Re: Route Limitations
« on: January 21, 2019, 12:06:14 pm »
OK, maybe not 6000km. When you negotiate you start big ;D ;D. But 4-5k km. Someone was saying in the chat yesterday how they can't open flights from Israel to Europe.
As for the rep system, I agree it should go. And unlimited market access too. There should be only a handful of countries that allow it.
 

Oh, and one more thing: The main goal in the game should be biggest profit margin and efficiency. Not number of pax.

29
Under Development / Wish List / Suggestions / Re: Route Limitations
« on: January 21, 2019, 05:37:49 am »
It might be a good first step.
As for IC routes it will actually be fun if you'd have to get government approval for them in a future system overhaul.
Also, maybe 5000km-6000km routes shouldn't be considered as intercontinental as it ruins some game strategies.
And btw, at least in my case, IC routes aren't that profitable anymore. I make max 1 million for a single a380 on IC route, 650k-700k of this has to go to service quality to keep it steady, and combined with the true depreciation costs, there really isn't much left. I'm sure many middle-sized airlines are more profitable than me.
Overall, I still think there should be no limits on IC routes(just other limiting factors) in the future. But for such a big change, a reset might be necessary ;D

30
Under Development / Wish List / Suggestions / Route Limitations
« on: January 20, 2019, 02:52:25 am »
Route limitations should be replaced with something else. I know you've said in the past that they are here to stay, but more and more people are starting to hate them. And not only big airlines, but casual players with smaller airlines too. Its problematic on many levels. Good luck trying to run an airline in Papeete or Honolulu for example. I think there is a way to remove them without unfair advantage for big airlines(but let's be honest now, there're always going to be dominating airlines, and so what). Variety of other limitations should be able to keep things in control. Only being able to operate intercontinental from your main hub, limited frequency after 20 intercon flights(Max 1 daily) limited capacity allowance, 50/50 chance of the country you want to fly to rejecting you the rights to do so.

Please, at least consider it. I bet the game has lost some players because of the current system.

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