Recent Posts

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91
General Discussion / Re: Beginner's guide
« Last post by patson on February 16, 2021, 08:46:22 pm »
Dear all
I am at first step in the "Airline Club" world.
I have some doubt...hope you may clarify as I ma not able (sorry!!!) to find a complete tutorial or stop by step help.
1 - I choose my airport's HQ
2 - I buy a plane (Fokker 100) with a "4 week delivery": Does it means I have to wait 4 (virtual) weeks before to get in fleet?
3 - I open 4 routes however I sit not see any figures; This is because I still do not have received the aircraft?
4 - I have enough money to buy a second aircraft....Why I am not authorized to do that? Why I can NOT buy "used" aircraft?
5 - Where I may find a list of my aircrafts? ordered, in fleet, stored...there is a "virtual" hangar with all those informations?
Sorry for all the questions and thanks a lot for your support

Welcome to the game!

- 4 weeks means 4 virtual weeks, usually that translate to around 4 hours RL time
- U didn't see figures - probably due to the an issue we had earlier on that the simulation is not progressing. It should be fixed now?
- If u hover over the disabled "buy/order" icon, it should tell u the reason - likely that u cannot own more than x different airplane family when your airline grade is too low
- U can find ur airplanes in the Airplanes table, u have to select the model first and one the right side u can choose inventory/base then u can see your stock. u can also sort the airplanes list on the last column and it should show the numbers u owned/under construction etc
92
General Discussion / Re: Beginner's guide
« Last post by Lukemal on February 16, 2021, 05:11:32 am »
Dear all
I am at first step in the "Airline Club" world.
I have some doubt...hope you may clarify as I ma not able (sorry!!!) to find a complete tutorial or stop by step help.
1 - I choose my airport's HQ
2 - I buy a plane (Fokker 100) with a "4 week delivery": Does it means I have to wait 4 (virtual) weeks before to get in fleet?
3 - I open 4 routes however I sit not see any figures; This is because I still do not have received the aircraft?
4 - I have enough money to buy a second aircraft....Why I am not authorized to do that? Why I can NOT buy "used" aircraft?
5 - Where I may find a list of my aircrafts? ordered, in fleet, stored...there is a "virtual" hangar with all those informations?
Sorry for all the questions and thanks a lot for your support
93
Version 2 Airport and City Suggestions / Hawaiian Islands Population Data Adjustment
« Last post by Aquantis on February 14, 2021, 10:14:26 pm »
Title says it all, airports in the Hawaiian Island chain should have update population numbers, here's what I could scour from Wikipedia:
Lihue (LIH) - Island Population of Kauai is 72,000 and this is the only commercial airport serving the island.
Honolulu (HNL) - Island Population of O'ahu is 976,372, and this is the only commercial airport serving the island.
Molokai airport is actually correct, since the island itself is so small.
Kahului Airport (OGG) - Island population of Maui is 154,834, and this is the only commercial airport serving the Island.
Kona Airport (KOA) - Serves the western side of The Island of Hawai'i and a majority of the tourist resorts, I couldn't find exact numbers but Hilo is larger population wise while Kona is larger tourist-wide, so maybe a 1/3rd 2/3rd split of the island's 187k population would suffice, with a tourism bonus to Kona
Hilo Airport (ITO) - As stated above, a majority of residents live and work on the Hilo (eastern) side of the big island.
94
Version 2 Suggestions / Replace airplanes with other models in same family
« Last post by GoWest on February 14, 2021, 12:50:31 pm »
Probably hard to implement, but would be great to have a way to set a plane to instead of being replaced with the same exact model, to be replaced by another plane in the same family.
95
Version 2 Suggestions / Re: Concorde/TU-144 Capacity
« Last post by patson on February 07, 2021, 11:22:31 am »
Kk thanks I will up the capacity for those thanks :)

As for flight time it might have something to do with the formula, i will take a look later ~ the easiest would be to simply "tweak" the speed up a bit lol. But im pretty sure it has something to do with the equation, perhaps it takes shorter time for concorde to reach cruise speed

96
Version 2 Suggestions / Re: Change to the base system
« Last post by patson on February 07, 2021, 11:20:33 am »
I like this idea. Maybe a there's a limit to number of non hub/base departing/arriving flights based on reputation? I think you still need to have a hub/base to accurately base the aircraft to ensure that maintenance is done.

My thought would be this:
1. Based on reputation, you're granted a set number of slots which do not need to originate from a hub/base.(point-to-point)
2. The plane still has to be based out of a primary hub/base.
3. You a you can do a point-to-point from an airport served by a direct route from your base. Almost like a stopover flight.

For example:
My aircraft is based in Atlanta. I have a flight which goes from ATL > AUS (hub-and-spoke). I now have the ability to add a point-to-point from AUS > DEN. The flight would then work in reverse DEN > AUS > ATL.

I think your proposal (p2p)  is more realistic than our current model. It will be very hard to implement unfortunately. We might be able to introduce different types of hubs like ones that are "stop-over" only etc, will still be a bit complicated but i will keep that in mind

Thank you! :)
97
Version 2 Suggestions / Re: Change to the base system
« Last post by patson on February 07, 2021, 11:17:36 am »
The current system allows for organic growth where your number of bases is connected to your reputation. I like this system, however, I feel the current implementation forces too much the Hub and Spoke model of aviation and limits the point to point model until you are already very big and have access to a large number of bases.

A possible way to allow for player choice in which path they want to follow, even early on, could be instead of limiting the number of bases acording to reputation is limiting the sum of your bases level to a certain ammount. Let me clarify with an example.

Assuming at first you can only have 2 bases. Currently that would mean you would be able to build 2 bases to as high a level as you wish. What if instead there was a limit of 5 to the sum of your bases level?
  • That meant you could have 5 level 1 bases and adopt a low cost point to point on lower demand airports
  • You could have 1 base at level 5 to go for a big airport market share, allowing you more slots in that airport and allowing you to pursue high demand routes
  • Something in between. 1 level 1 base + 1 level 4 base. 2 level 2 bases + 1 level 1 base. etc

Of course the numbers would have to be adjusted and well thought of, but what is your thoughts on the concept? Would it be possible to implement with the current framework without too much trouble?

Sorry I dun check the forums too often, got my head buried too deep into coding :P

Thanks for the suggestion! Indeed we want to encourage different play style and make them all viable

Our current delegate system is actually similar to what you are suggesting? :) Since upgrading bases require delegates therefore, the total level is actually bound my delegates which is determined by reputation/level

As for higher level bases, we will be implementing some changes to make them more effective.

We will lower the soft cap of routes in general, but for high level hubs, that soft cap will be a little bit higher progressively :)
98
Version 2 Updates / Re: Proposed Airplane changes
« Last post by patson on February 06, 2021, 09:13:01 pm »
The proposed update is deployed! :)
99
Version 2 Suggestions / Re: Change to the base system
« Last post by howdyhusker on February 05, 2021, 11:09:09 am »
I like this idea. Maybe a there's a limit to number of non hub/base departing/arriving flights based on reputation? I think you still need to have a hub/base to accurately base the aircraft to ensure that maintenance is done.

My thought would be this:
1. Based on reputation, you're granted a set number of slots which do not need to originate from a hub/base.(point-to-point)
2. The plane still has to be based out of a primary hub/base.
3. You a you can do a point-to-point from an airport served by a direct route from your base. Almost like a stopover flight.

For example:
My aircraft is based in Atlanta. I have a flight which goes from ATL > AUS (hub-and-spoke). I now have the ability to add a point-to-point from AUS > DEN. The flight would then work in reverse DEN > AUS > ATL.

100
Version 2 Updates / Re: Airplane changes
« Last post by patson on February 05, 2021, 12:27:13 am »
Is thin in testing already?

Not yet, I have not started coding for it yet ;)
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