Author Topic: Airline progress, airport slots, routes and more  (Read 276 times)

Arek

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Airline progress, airport slots, routes and more
« on: January 11, 2019, 06:08:30 am »
I have managed so far to open 5 bases, use all of my domestic, regional and intercontinental routes, and now I am in dead point.
I cannot expand anymore. I cannot create new routes and the net of connections I have is very good, therefore I don't want to sacrifice one route to open another.

1. Route limitations:
This is why the limitations in games on how many routes we can open are not working. I have mentioned this before that there will be time when every airline reaches the point where expansion is no longer possible.
Could we please abolish the cap limit on number of routes and allow better expansion. I know the limits are there to allow everyone have the same chance to expand and enjoy the game but I believe that this is now damaging to players. We should be able to have as many routes as our finance allows us to.

2. Airport slots:
The same is with the way slots in the airport are allocated. We should be able to purchase slots and they would stay with us, rather than dynamic allocation that depends on your image and god knows what else. I shouldn't have to replace all my aircrafts to brand new one to stop having -X number of slots. Instead price of slots could just increase with the number of slots you wish to buy. I think this is the case in most games like this.

3. Flight frequency:
Capped number of routes could be replaced with capped number of frequencies player can fly to destination, and this could be dependant on airline image and service level, but should not be dynamic that goes up and down. It could only go up, to avoid same situation as we currently have with airport slots.

4. Airport expansion:
Patson's idea of airport expanding depending on how we manage our airline and if we build additional attractions etc is absolutely amazing and would allow (unrealistic but) amazing growth of regions and cities, constantly bigger demand on flights and other amazing possibilities in the game, so I really hope that this will be configured and deployed in the future, and once cargo flights are possible, this game will be one of the kind!

5. Base building:
I do think there should be a limit to number of bases that airline can create. And with each base the cost gets bigger and bigger, but having opening a base and then spending heaps of money on upgrading it is bad idea in my opinion. I think that base should grow on it's own depending on how many flights you have to this airport, airline image and contribution to airport infrastructure. All of those things would determine how big your base is. Currently base building is unrealistic. i have base in Stansted scale 5 and I would need to spend 305'000'000 to get size number 6 to get more slots (again slot allocation model in point 2) to allow me to open more routes which i cannot cause of the routes cap (point 1).
« Last Edit: January 11, 2019, 06:23:10 am by Arek »

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bluesky

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Re: Airline progress, airport slots, routes and more
« Reply #1 on: January 11, 2019, 01:18:59 pm »
#4: Cities won't grow, the only think that would change is the pax attraction due to the buildings charms, the cities size will remain the same.

I like a lot of your ideas, but I think that patson probably won't work on any atm because that would need major mechanics changes that would have huge impacts on the existing balance and would need a lot of code rewriting.
This (if ever) would only happen in a server wipe I guess.

Also, I think that #1 have more to do with the way airline rep works and how it's very difficult to get rep with so many players now. Removing route and base limitations like you said would only make that more difficult because big airlines with lots of money (like me with my $75bi or ALEX with his $250bi) will simply start creating routes and bases everywhere, creating a huge spike in competition and making it even harder for smaller airlines.

This, ofc, is just what I think, I could be wrong.

Arek

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Re: Airline progress, airport slots, routes and more
« Reply #2 on: January 14, 2019, 05:48:40 am »
Yeah i thought that balance of the game would be impacted with them changes.
However I do believe that routes limitations is something that needs to be looked at asap, as this would prevent many people from growing airline any further.

I ended up setting "replace airplanes when" to 65% to boost my image hoping that this will change my rank from lesser international airline to the next one, but even with average of 4year old fleet, rank did not change. So now all I can do is watch my money to grow and hope that either my rank will change or limits will.

Morb

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Re: Airline progress, airport slots, routes and more
« Reply #3 on: January 14, 2019, 06:19:50 am »
Yeah i thought that balance of the game would be impacted with them changes.
However I do believe that routes limitations is something that needs to be looked at asap, as this would prevent many people from growing airline any further.

I ended up setting "replace airplanes when" to 65% to boost my image hoping that this will change my rank from lesser international airline to the next one, but even with average of 4year old fleet, rank did not change. So now all I can do is watch my money to grow and hope that either my rank will change or limits will.

Your rank will only change with reputation. And you get reputation by increasing your weekly pax till you got 50 rep. After that you need champion points from countries to get more. So changing your replace threshold won't help you there.

Arek

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Re: Airline progress, airport slots, routes and more
« Reply #4 on: January 16, 2019, 06:49:13 am »
So if that is the case, without new routes I will not be able to progress at all.

Morb

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Re: Airline progress, airport slots, routes and more
« Reply #5 on: January 16, 2019, 08:46:55 am »
Upgrade your current routes to bigger planes?

Arek

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Re: Airline progress, airport slots, routes and more
« Reply #6 on: January 16, 2019, 09:20:09 am »
Impossible. The based airports I opened have very low domestic demand so if I upgrade to bigger planes I will start loosing money. Anything that could have been upgraded was. Regardless of the airline moving up the ranks, i would be presented with the same problems after... limits are simply not working and prevent users from proper expansion.

Morb

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Re: Airline progress, airport slots, routes and more
« Reply #7 on: January 16, 2019, 10:10:00 am »
Yeah, you kinda have to start/set up your bases in big cities, else you wont be succesful.

But one could argue that this is still a game, with the purpose that the players compete against eachother to climb to the top of a ladder. And picking small airports is just no winning strategy. Like in any other game if you use a bad strategy you will lose..

Arek

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Re: Airline progress, airport slots, routes and more
« Reply #8 on: January 18, 2019, 05:15:31 am »
Yes that is true and I agree.

But aspect of this game, is not really a winning for me.

I like to play airline managers, so I can see my favourite airports grown and get new routes.

And limits are in place to allow everyone have even chances, yes that is true but only if everyone starts at the same time. For joining in users, this doesn't work. there shouldn't be limits on the number of routes.

bluesky

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Re: Airline progress, airport slots, routes and more
« Reply #9 on: January 18, 2019, 09:01:58 am »
Yeah, you kinda have to start/set up your bases in big cities, else you wont be succesful.

But one could argue that this is still a game, with the purpose that the players compete against eachother to climb to the top of a ladder. And picking small airports is just no winning strategy. Like in any other game if you use a bad strategy you will lose..

I just with there was a big warning about the effects of the HQ and it's importance. atm it's just "Pick your starting base" or something like that, I assumed that this was what it said, just the starting location, nothing more, so I had my HQ to be located in GRU. I didn't know the airport I picked would have 2x the slots and half maintenance, so my HQ is totally useless, while I have to fight flinke and zowlyflow with their HQ's in germany and the UK. "Common sense" I've been told. Yeah, sorry, my grandmother never told me to be careful when picking my starting location in a airline sim browser game.
It's a losing battle and I'm even thinking of declaring bankruptcy and f* it. The alliance war is lost anyway.

I was in favor of the route limits, but I think that the current rep/route/base system is too simple and doesn't work for so this many players.

Morb

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Re: Airline progress, airport slots, routes and more
« Reply #10 on: January 18, 2019, 10:55:52 am »
Yeah, you kinda have to start/set up your bases in big cities, else you wont be succesful.

But one could argue that this is still a game, with the purpose that the players compete against eachother to climb to the top of a ladder. And picking small airports is just no winning strategy. Like in any other game if you use a bad strategy you will lose..

I just with there was a big warning about the effects of the HQ and it's importance. atm it's just "Pick your starting base" or something like that, I assumed that this was what it said, just the starting location, nothing more, so I had my HQ to be located in GRU. I didn't know the airport I picked would have 2x the slots and half maintenance, so my HQ is totally useless, while I have to fight flinke and zowlyflow with their HQ's in germany and the UK. "Common sense" I've been told. Yeah, sorry, my grandmother never told me to be careful when picking my starting location in a airline sim browser game.
It's a losing battle and I'm even thinking of declaring bankruptcy and f* it. The alliance war is lost anyway.

I was in favor of the route limits, but I think that the current rep/route/base system is too simple and doesn't work for so this many players.

I had the same problem in the beginning. When i first started I had my base in Leipzig, Germany. And at some point I reached a point there where i reached all the limits too. After I went bankrupt and started in DUS its going much better. I mean like a huge share of my profits are in DUS...

But we can complain all we want about the current system, the question is what would be a balanced solution for it? Probably pretty tricky..

bluesky

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Re: Airline progress, airport slots, routes and more
« Reply #11 on: January 18, 2019, 11:25:02 am »
But we can complain all we want about the current system, the question is what would be a balanced solution for it? Probably pretty tricky..

Exactly, most solutions I can think and that have been suggested by others require a lot of changes, that probably would break the current balance.
Nevertheless, as someone that doesn't really have anything to do anymore, I would support any new system, even if it comes with a world reset. That's probably never going to happen tho.

Morb

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Re: Airline progress, airport slots, routes and more
« Reply #12 on: January 18, 2019, 11:43:38 am »
As I said in the chat yesterday, I actually quite like the idea of periodic resets. You know with like an overall leaderboard too. And maybe try each time smth different. Then we could also try things people are proposing like no limits, or only bases in one country and so on.

And with more players joining, wont there be a point when the market is saturated? Cause every connection with enough capacity is there. Then one big war price would start and the people with the most money survive. Like a soft reset with the rich getting richer haha :D

bluesky

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Re: Airline progress, airport slots, routes and more
« Reply #13 on: January 18, 2019, 11:53:28 am »
Let us both declare bankruptcy Flinke!
You can be the first.
Trust me, I'll do the same.
I would never lie to you just to get #1.

--

Yeah, the saturation is something that have been brought up a lot of times already, it is one of the reasons I starting add more cities and population.
I also would like periodic resets, but I can totally understand why some people would hate it and I can't really blame them.
I think the ideal scenario would be multiple concurrent worlds, with maybe different rules and structures, each with a long reset cycle. (idk, 1 year?).
Almost all MMOs do have at least multiple worlds.
Sadly, due to server limitations that isn't possible.