Author Topic: Major changes - maybe I will call it 1.1 (no game world reset)  (Read 8569 times)

patson

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You should increase the utilization time to 4/7 from 3.5/7 to compensate for the possible lower efficiency on cross routes assignments and as planes will be base assigned you might end up having some not used at times because of restructuring that you could previously just move to other routes elsewhere, as well not all planes are good for all routes and slots are still limited not only from the base airport but also the receiving airport. Also 50% utilization is too low and unrealistic to be honest. In RL you're looking at 80% + unless there is a serious issue with a plane.

There could be a possible problem with closing bases and opening new ones, what happens to the planes assigned to the old base? How will the moving of planes from one base to another work if possible at all?

Thanks for thinking through the problem

The 3.5 is probably not realistic, but that's how the game runs on right now, changing that would throw existing game off balance. It's probably also makes sense to change the factor based on how many route it flies, but then again, it's a bit hard to implement plus it probably creates a bit more confusion so i would rather go with the simple approach for now (at least for 1.1)

And for ease of development, closing base will shut all routes down (from airport) and send all the airplanes based in that airport to the HQ

players will be allow to reassign airplanes to different base if it's not assigned an route