Since the weather is changing quite rapidly in Vancouver, i might get trapped indoor for the next few months due to the rainy weather boooo
which means i might spend a bit more time coding.
Before getting to V2, I have a list (expanding) things that I want to work on first:
1. Add a filter/settings to increase the limit (currently 2k) of airports people can view on the UI, the game DB has i think close to 8k? airports but i decided to only show 2K (largest/most "powerful" ones) due to performance concern and i assume the smaller ones that are hidden will not get any pax at all. Turned out that i could be wrong (?) as there are reports that some players managed to reveal those hidden airports and get pax going (perhaps for transits? i dunno)
2. Review the code and the libraries used for the websocket. It always bugs me that the time ticker just stops working after an hour or 2. It's true that the time ticker is not even accurate now, BUT another main feature of the websocket is that once a cycle is completed, the flight map and balance should update automatically without requiring a user manual refresh, this feature is kinda screwed due to the broken websocket. And also this could as well be the reason that the chat is not stable and disconnect/reconnects so often
3. maybe more...
Just a quick dump of thoughts during my break at work...need to get back to work now