Author Topic: Players Interaction: Suggested Features like typhoon and Transit Flights  (Read 136 times)

EPM12

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TYPHOON FEATURES

U see
In real life cities near the coast always suffer from typhoon(hurricane)
For eg: Hong Kong always come across one or even more typhoon from July to September
Planes are forced to diverse, flights are delayed and cancelled, angry pax are being stranded in the airport for days and Airline's reputation are damaged
Creating chaos to the whole air traffic in Eastern Asia.

We can add this features in the game
Also we can allow players to solve the chaos themselves sending more flights to pick up diverted pax at other airport and get strained pax out from their base airport.
Other than that we can also allow players to solve the chaos through cooperation

For eg:
Player A's flight to HKG were diverted to Taipei due to the typhoon
He now get 120 Pax bound to Xiamen strained in HKG and other 80 stuck in Taipei
Player A can ask Player B who also based his airline in HKG and also has a route to Xiamen
To take up his strained Pax to Xiamen if Player B's flight has empty seats
The Departure Board can now be useful as Player A can search for flight which is gonna take off the soonest to carry his strained pax asap
So now Player B can recover from the chaos faster as now he need to deal with fewer strained pax.

Of course u can also add features like cash transaction so that Player B can charge Player A for the service

I think players should not only be competing and using every last ground to crush other players
Players should allow and encourage to cooperate.



TRANSIT FLIGHT FEATURES

We should allow players to set up banking system just like wut those legacy carriers do in real life to facilitate transit flight
Also players should be allow to offer cheap tickets to pax who are willing to fly transit flight rather than direct route to secure more seats in each flight and gain a higher profit and reduce fluctuations in seat consumption.

I know that the game already do this automatically yet I want to hv more control on that it just makes the game more fun.

Nevertheless we can enable players to set up contract with each other to provide transit flight so that they can secure more seats and expand their destinations without setting up new route, players can meet less competitors and each players can gain more profit.
A win win situation
More importantly during Contract Negotiation players can bargain the price, which is I guess fun ?
Adding more interaction between players.
« Last Edit: February 18, 2019, 10:21:29 am by EPM12 »

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