Author Topic: Suggestion on performance  (Read 447 times)

Capo

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: Suggestion on performance
« on: March 06, 2020, 02:29:48 pm »
One thing you might be able to do, if you're able to send out mass-emails to the addresses utilized during registration (or can implement the ability to do so), is create an automated process which, after an account has been inactive for a certain period of time, sends out an email warning of possible suspension/bankruptcy/whatever. You could potentially set it up to only affect accounts after x number of days after an email notification or after x number of email notifications sent at certain intervals. Imposing a forced bankruptcy after, say, six months of inactivity is far less unreasonable if every three months of inactivity triggers an email reminder saying "hey your account might get deactivated if you don't log in once." Maybe something to consider as an alternative if you can't get the freeze to work quite right, or as an additional measure to be used at the extremities (maybe to purge accounts that are inactive for like 2+ years or something).


Problem is, people who are on hiatus usually have a reason IRL to go on hiatus. This game could likely be the furthest from their mind at the moment that email was sent to them, so you're going to see a lot of people ignoring these emails. And then we're back to the problem of coming back after X months/years once the reasons for hiatus are gone and finding the airline forcibly purged. Generally, any solution that purges airlines I disagree with.

On the other hand though there are likely just as many, if not more derelict accounts where the user is either not going to return or no longer utilizing that particular account which likely could be purged safely. Finding a way to identify the accounts which can be pruned, while leaving intact those where the player is likely to consider returning, would be useful, even if not necessarily implemented in the short term. If there are significant performance improvements to be had from a solution which affects relatively few potential returners, i.e. through a combination of generous allowances for periods of activity and the use of warnings regarding imminent action, it would be worth considering. Plus, my understanding is that a world reset, though not necessarily impending, is imminent upon the release of V2 anyway, so some small risk of account reset for periods of extended inactivity doesn't strike me as something which really should move the needle for anyone.

It all depends on what the best option is to optimize performance while affecting as few active and future players as possible. If purging or resetting the accounts doesn't create meaningful performance enhancements beyond other alternatives, there is no reason to prefer them, but if they are useful, at least considering developing the infrastructure to implement them (insofar as it may need development), even if it's unused for now, might be worthwhile.