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Suggestion on performance
GalacticLine:
Patson, the simulation recently reach 92 minutes per cycle (97 minutes now). And when it reach very soon, instead of one minute, it stuck for around 5 minute. Suggestion to improve performance, maybe for player who have been inactive for more than 30 days to be rebuild OR stop the route operation OR just paused/skip their calculation. I think this will not only improve performance but also give chance to newer player to takeover.
Capo:
I've been thinking about this too, but I'm curious. What's the main factor driving extended cycle time?
patson:
It was the increased volume of virtual customers :)
It should be back to a more "normal" 80 minutes now
Hmm dropping inactive players would have huge impact to the game - especially for transits... I will think about that :)
GalacticLine:
--- Quote from: patson on March 05, 2020, 10:04:19 pm ---It was the increased volume of virtual customers :)
It should be back to a more "normal" 80 minutes now
Hmm dropping inactive players would have huge impact to the game - especially for transits... I will think about that :)
--- End quote ---
Its not back to 80 minutes. Its 102 minutes now.
ninestrokes:
As someone who has come back to the game after a year's hiatus and has since been playing daily, I would not like to come back to see my airline forcibly rebuilt/bankrupted.
Maybe a better way would be to not include their routes in pax sim calculations, pause their airline state, after a certain period of inactivity (e.g. 3 months is fair to me), and unfreeze their routes once they come back. That way, they won't lose their bases, their routes, their money, and it wouldn't cause a strain on the simulator, and virtually frees up routes for newer players.
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