Author Topic: V1.1 updates  (Read 187 times)

patson

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V1.1 updates
« on: December 25, 2019, 11:04:07 pm »
Hi all,

Just want to provide some updates on the V1.1.

Currently on the list of V1.1 changes (subjected to changes)
1. A single airplane can now be assigned to multiple routes
2. Restrict 5 seat configurations per airplane model - the configuration is customizable and specific to each player. For the upgrade, a script will be run to find 5 configurations that matches the existing routes. If more than 5 seat configurations are found, then it will try its best effort to do the matching. The decision of restricting seat configuration is mostly based on some UI design consideration. This is also a bit more realistic. If 5 is not enough for you, then perhaps you will need to find the ideal configurations and adapt accordingly.
3. Airplanes will be assigned to a home base, and it can only fly routes from that home base. If a base is removed, then the airplanes will be sent to the HQs
4. Airplanes can switch home base
5. There will be a soft limit on how many routes can a base support (based on base level, the equation TBD). Routes exceeding that limit will be charged extra fees (TBD) for exceeding the operation capacity. This limit will be more on the generous side so it should NOT affect most of the existing airlines.
6. Introduction of "National Airline" and "Partnered Airline" (originally for v2), airlines that attain "National Airline" or "Partnered Airline" status with a country
 - airline enjoys a more generous soft limit on routes.
 - National airline get +15 loyalty boost cross country. Partnered airline +5


Currently working on point 1 :)
« Last Edit: December 31, 2019, 12:25:59 am by patson »

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zuoyi

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Re: V1.1 updates
« Reply #1 on: December 25, 2019, 11:08:40 pm »
Love the ideas! Especially the airplane configuration, very realistic!

Thank you as always!
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patson

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Re: V1.1 updates
« Reply #2 on: December 27, 2019, 02:35:11 pm »
Quick progress update . configuration screen, Work in progress

https://imgur.com/a/YkixnJx

patson

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Re: V1.1 updates
« Reply #3 on: December 29, 2019, 03:51:55 am »
Another update, airplane configuration is almost finished.

Also the whole flow of selecting an airplanes will be changed as well.

The airplane info will now become a popup (see the clip). And it can be accessed via:
1. The airplane configuration summary screen, which listed all of the airplanes under each configuration (shown in the clip)
2. The airplane inventory screen (per model), this is WIP, the new screen will look like the airplane configuration summary screen, but grouped by the "home airport" of each airplanes
3. The flight edit screen, this is WIP, it will be changed to show each of the airplanes (with frequency, configuration) assigned to the flight, by clicking on the airplane, it will also bring up the popup

https://imgur.com/a/8cmfLCy

Cheers!  :D

patson

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Re: V1.1 updates
« Reply #4 on: December 29, 2019, 07:34:11 pm »
Point 2 - 4 done.

Working on Point 1 now

zuoyi

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Re: V1.1 updates
« Reply #5 on: December 30, 2019, 01:24:57 am »
How hard is it to customize the flight numbers? I want to assign some meaningful flight numbers to the routes :D
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patson

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Re: V1.1 updates
« Reply #6 on: December 30, 2019, 03:14:50 am »
How hard is it to customize the flight numbers? I want to assign some meaningful flight numbers to the routes :D

Hmmm...will need some collision management. It's some UI changes too.

I will keep that in mind but right now im too busy doing all the major changes :)


patson

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Re: V1.1 updates
« Reply #7 on: December 30, 2019, 03:17:17 am »
Another update, UI for rework for route planning (WIP)

https://imgur.com/a/qlwAVfj

Time for bed :)



zuoyi

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Re: V1.1 updates
« Reply #8 on: December 30, 2019, 04:34:51 am »
Another update, UI for rework for route planning (WIP)

https://imgur.com/a/qlwAVfj

Time for bed :)

This is very cool, and things start to get complicated!

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patson

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Re: V1.1 updates
« Reply #9 on: December 30, 2019, 03:54:17 pm »
hehe hopefully it adds more dimension to the game w/o introducing confusions.

I do think the flow is more intuitive and descriptive now.

BTW, i have completed the implementation of point 1. Now onto point 6. yay1

This is how the UI flow will look :
https://imgur.com/a/9ccUZY0


@zuoyi I don't think adding flight number configuration would be too hard, i will see if i can take a stab at it. No promise yet tho ;)

patson

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Re: V1.1 updates
« Reply #10 on: December 31, 2019, 12:27:25 am »
Point 6 done - National Airline will have 15 loyalty bonus in all airports of that country, partnered airlines will be 5

I have reduced the affect a little bit as it's a bit too powerful

The rivals and country screens will now contain the info of national/partnered airlines

The airport popup will also display the loyalty value along with the bonus applied

patson

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Re: V1.1 updates
« Reply #11 on: December 31, 2019, 02:56:37 am »
Point 5 done  - Soft limit = 10 + hub scale * 5

For example a scale 10 base will have a Soft route limit at 60

National Airlines get +20, Partnered Airlines get +10

When over limit, a new "overtime compensation" will be charged as below:
For the first 10 extra routes: at n-th route, the compensation = n * annual income of that country (US is around 50k)
For the 10+ extra routes, it will be charged flatly at 10 * annual income

For example, the first over limit route will be charged at around 50k WEEKLY if it's a US hub
and any extra route over 10 will be charged 500k WEEKLY



**Take note that all the above are still subjected to adjustments, which I will observe the impact during testing**



All basic implementation are finished. Onto testing and bug fixing :)