Author Topic: v1.2 planning!  (Read 260 times)

patson

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Re: v1.2 planning!
« Reply #15 on: February 09, 2020, 01:52:50 pm »
Hello Patson!  :)

Would you consider my proposal about airplane maintenance?
What I realy like about this game is it's pretty realistic in many aspects.
And I'm afraid that adding a discount on airplane maintenance based on a manufacturer/home base in not very realistic.

How about adding a possibility to "build" a maintenance hangar - exactly the same way as we can build a lounge? It could be pretty cheap or free, it's up to you. For each airline base there could be max two hangars. And to make thinks more challenging, there could not be hangars for Airbus and Boeing at the same time. So players could create cheaper maintenance for example Airbus+Bombardier or Boeing+Embraer etc. Some of the new plane types (I don't know which are going to be added) could be together in other groups.

Other way could be more simple, not depending on each hub. In Office tab there could be a choice to choose two manufacturers for which you want to have a discount globaly.

Anyway I mean it would be nice if players could have a possibility to actively influence their maintenance discount wherever a hub is.

The original proposal of maintenance price based on home base was an attempt to make airplane model's advantage more "situational", that one airplane model should not be absolutely better than the other in all airports. I agree that it's not that realistic - I don't mind if something is not realistic as far as it enhances the gameplay. The problem with that proposal tho, is that it might not be a good way to enhance gameplay. I like the existing game restrictions on airplane model base on home country. I guess i will likely put the maintenance discount thing in V2, which airline will have relationship with each country/airline manufacturer (or even tie to some supply and demand). So that less popular manufactoring with get some love

I think ur proposal is indeed more realistic, my concern tho is that it does not achieve the goal i have in mind - to make airplane model more situational. It might actually go the other direction - if a airplane model is a bit better than the other, the imbalance will be further aggravate my everyone having the same hangar types. It's still an interesting idea, but im wondering if it can be adjusted to achieve the goal?


Arianus

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Re: v1.2 planning!
« Reply #16 on: February 12, 2020, 10:24:43 am »
Thy to make it so difficult?
Airplane type have some basic maintenance cost plus a little fee per one aircraft:

737 type maintenance cost: 300,000USD
5x 737/500 - 125,0000
2x 737/800 - 60,000

A320 family maintenance cost: 400,000
5x A319 - 100,000
2x A320 - 50,000
2x A32N - 60,000

for example

Arianus

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Re: v1.2 planning!
« Reply #17 on: February 12, 2020, 10:27:21 am »
Plus I would fully scratch Depreciation as direct expense from flights.

Depreciation is economic marker, you will never pay directly Depreciation cost anywhere outside the tax return. It's virtual expense, which GIVES you money, not like you lose money for that.

patson

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Re: v1.2 planning!
« Reply #18 on: February 14, 2020, 12:02:22 am »
Thy to make it so difficult?
Airplane type have some basic maintenance cost plus a little fee per one aircraft:

737 type maintenance cost: 300,000USD
5x 737/500 - 125,0000
2x 737/800 - 60,000

A320 family maintenance cost: 400,000
5x A319 - 100,000
2x A320 - 50,000
2x A32N - 60,000

for example

I think this model makes sense but it will give bigger player more edge (since it will be on average cheaper if they have a bigger fleet) which im reluctant to do so

Trissi

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Re: v1.2 planning!
« Reply #19 on: February 14, 2020, 05:11:17 pm »
I think this model makes sense but it will give a bigger player more edge (since it will be on average cheaper if they have a bigger fleet) which im reluctant to do so
[/quote]

I prefer the percentage of a fleet consisting out of a family as the threshold instead because of that.