>It's still not much better. Some airports have changed scale, but not always for the better. Some airports even changed for the worse.
Again, it's a script, automated, we can try our best to adjust but with universal rules, this is bound to happend
>Maybe population coverage isn't the best criteria to use for generating airport data, actual passenger numbers make a much better criteria and of course runway length. If you ask me, population coverage should be totally ignored when generating airports. It flaws the airport generation process.
No. We do NOT rely on population coverage to generate airport data. It's the other way around, we first get what openairport tell us which one is smaller/medium/big airport, and then we adjust the size according the runway data -> if an airport has more longer lighted runways, we increase the size. Population coverage is generated AFTER the size of the airport is determined by scanning the cities in the surrounding area based on the size of the airport, which is already determined.
>To exclude smaller airports from the game you could of course set a minimum runway length, any airport with a runway shorter than that is to be skipped. That way you prevent all those way too small general aviation airfields being included.
Again we use data from openairport, small airport will start off with a smaller size, and if it has no runway length, it will likely stuck with size 1. IF there's no big city around it, it will likely get a very small pop coverage hence be excluded in the UI
>Maybe you should find the cause why Dallas Love Field, which is a busy airport right in the heart of the city (and thus a large population coverage) is being skipped while Addison Airport, which is a general aviation airfield without any airline traffic, is included. Fort Worth Alliance airport, also a general aviation airfield, even gets a scale 6. Why does the airport generation script do that?
It's the algorithm. I really do not have time to make this realistic, many more things i need to take care of. This will require manual patching. If you want to figure out why Fort Worth Alliance airport get 6. Go through the data in openairport
>I get that you only include the top X airports, but the way that top X is generated is flawed. If necessary, maybe it should be generated manually. Just make a list with X IATA-codes, those are the airports to be included in the game. All the rest should be skipped. I'm willing to make such a list.
It's the maintenance issue, if there are airports added/removed we would need to maintain such a list. Right now it's all automated.
Please understand this is a SANDBOX game. Even if an airport in real life does not have much traffic, if some ambitious airline in this game want to develop it, they can. The world is initialized based on SOME real life data, but it's dynamic after this point, we do NOT fit our simulation to generate data we observe in real life airport traffic. Rather, we initialize the sandbox world with SOME real life data, and we let the simulation to generate the result.