The current system allows for organic growth where your number of bases is connected to your reputation. I like this system, however, I feel the current implementation forces too much the Hub and Spoke model of aviation and limits the point to point model until you are already very big and have access to a large number of bases.
A possible way to allow for player choice in which path they want to follow, even early on, could be instead of limiting the number of bases acording to reputation is limiting the sum of your bases level to a certain ammount. Let me clarify with an example.
Assuming at first you can only have 2 bases. Currently that would mean you would be able to build 2 bases to as high a level as you wish. What if instead there was a limit of 5 to the sum of your bases level?
- That meant you could have 5 level 1 bases and adopt a low cost point to point on lower demand airports
- You could have 1 base at level 5 to go for a big airport market share, allowing you more slots in that airport and allowing you to pursue high demand routes
- Something in between. 1 level 1 base + 1 level 4 base. 2 level 2 bases + 1 level 1 base. etc
Of course the numbers would have to be adjusted and well thought of, but what is your thoughts on the concept? Would it be possible to implement with the current framework without too much trouble?
Sorry I dun check the forums too often, got my head buried too deep into coding
Thanks for the suggestion! Indeed we want to encourage different play style and make them all viable
Our current delegate system is actually similar to what you are suggesting?
Since upgrading bases require delegates therefore, the total level is actually bound my delegates which is determined by reputation/level
As for higher level bases, we will be implementing some changes to make them more effective.
We will lower the soft cap of routes in general, but for high level hubs, that soft cap will be a little bit higher progressively