Author Topic: Concorde/TU-144 Capacity  (Read 104 times)

Aquantis

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Concorde/TU-144 Capacity
« on: February 01, 2021, 01:07:13 pm »
(I'm just gonna copy/paste my message from chat):
Regarding the Concorde and TU-144, since they both only carried first class/business passengers, would it be possible to bump their capacity to make up for the seat-space calculation, because right now you can only get 51 business pax on a concorde, while the real one has about 100 seats with 38-inch pitches. I think as the formula currently stands that'd call for a 75-80% increase in base capacity, but that might throw things out of balance, so maybe a 40-50% pax capacity increase would be sufficient.
aka Caerion Airlines

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t1853

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Re: Concorde/TU-144 Capacity
« Reply #1 on: February 01, 2021, 02:43:51 pm »
I think this would solve my concern about the SSTs having the 140 frequency soft cap applied to them as well. If they were above 180 or 200 capacity then it should no longer be a concern. The only other issue I wanted to bring up was that  it looks like there's a moderate discrepancy between SST flight time in the sim vs irl. Avg flight time LHR to NYC is around 7.5hr vs 3.5hrs IRL for subsonic vs Concorde, this is a ratio of < 0.47. In sim it's 7.5hr vs 4.27hr which is a 0.57 ratio that translates to more than an extra 4% perceived ticket price overall on a flight from JFK to LHR for swift.

patson

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Re: Concorde/TU-144 Capacity
« Reply #2 on: February 07, 2021, 11:22:31 am »
Kk thanks I will up the capacity for those thanks :)

As for flight time it might have something to do with the formula, i will take a look later ~ the easiest would be to simply "tweak" the speed up a bit lol. But im pretty sure it has something to do with the equation, perhaps it takes shorter time for concorde to reach cruise speed

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patson

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Re: Concorde/TU-144 Capacity
« Reply #3 on: March 10, 2021, 12:01:56 am »
I think this would solve my concern about the SSTs having the 140 frequency soft cap applied to them as well. If they were above 180 or 200 capacity then it should no longer be a concern. The only other issue I wanted to bring up was that  it looks like there's a moderate discrepancy between SST flight time in the sim vs irl. Avg flight time LHR to NYC is around 7.5hr vs 3.5hrs IRL for subsonic vs Concorde, this is a ratio of < 0.47. In sim it's 7.5hr vs 4.27hr which is a 0.57 ratio that translates to more than an extra 4% perceived ticket price overall on a flight from JFK to LHR for swift.

The capacity on Concorde was adjusted up to 144, while i think it's fair. The business class in this game is like a full business class we see in IC flight (since it takes up 2.5 the space of eco seats), while the business class in Concorde is more like premium economy in recent yerars.

Also adjusted the flight duration caculation. flight from JFK -> LHR will take around 3.5 hours

Take note that the flight duration change will not be deployed until next beta thanks