Author Topic: Event System  (Read 100 times)

trans nations

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Event System
« on: December 02, 2019, 10:03:05 am »
Hi there,

For the v2, I would want an event system that generates random events each period. Summit, Expo, Travel season, Weather,
Plane Crash, Olympic and all of those events which you can think of. This will sure bring dynamics into our game, and I think
it will be fun.

"Air Canada suspends all flights from Canada due to severe weather conditions countrywide."

What do you think?
Used to be a decent airlines

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patson

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Re: Event System
« Reply #1 on: December 03, 2019, 11:42:41 am »
Ya i think it is fun, i have tried to do that for V1 but didn't do it due to some concerns:

1. The event duration is a bit tricky, probably need to be long enough to make some impact, like an Olympic would need to last for at least a year (?) for in game time to make a diff? Especially the game itself runs kinda slow, so people might be reluctant to make any changes to route
2. Random event that disadvantage a user might upset people? :P
3. The game-play goal of this game is to avoid any sort of mirco-management. So I intentionally removed a lot of details that I feel would become a chore in long term - things such as scheduling, checks, staffing etc.


With those said, I think the door is still open for in-game events, I just need to implement it right to strike the correct balance.

I think it does bring a major benefit - to keep the game world dynamic and to reward active players - which are also the major goals of the game.

Let's keep this thread alive and throw in suggestions :)

Thanks for the suggestion and support for the game again!!  ;D

trans nations

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Re: Event System
« Reply #2 on: December 03, 2019, 11:57:22 am »
Ya i think it is fun, i have tried to do that for V1 but didn't do it due to some concerns:

1. The event duration is a bit tricky, probably need to be long enough to make some impact, like an Olympic would need to last for at least a year (?) for in game time to make a diff? Especially the game itself runs kinda slow, so people might be reluctant to make any changes to route
2. Random event that disadvantage a user might upset people? :P
3. The game-play goal of this game is to avoid any sort of mirco-management. So I intentionally removed a lot of details that I feel would become a chore in long term - things such as scheduling, checks, staffing etc.


With those said, I think the door is still open for in-game events, I just need to implement it right to strike the correct balance.

I think it does bring a major benefit - to keep the game world dynamic and to reward active players - which are also the major goals of the game.

Let's keep this thread alive and throw in suggestions :)

Thanks for the suggestion and support for the game again!!  ;D

For a negative event like a plane crash, we can reduce the damage to the player by making it more REAL - "Insurance company paid up 80% of the loss", similar ideas.
Used to be a decent airlines

Aquantis

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Re: Event System
« Reply #3 on: December 03, 2019, 10:05:41 pm »
Re: the crash system
So any airline that has the 737 Max in their fleet would be screwed :p
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pmarxen

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Re: Event System
« Reply #4 on: December 30, 2019, 07:15:44 am »
Ya i think it is fun, i have tried to do that for V1 but didn't do it due to some concerns:

1. The event duration is a bit tricky, probably need to be long enough to make some impact, like an Olympic would need to last for at least a year (?) for in game time to make a diff? Especially the game itself runs kinda slow, so people might be reluctant to make any changes to route
2. Random event that disadvantage a user might upset people? :P
3. The game-play goal of this game is to avoid any sort of mirco-management. So I intentionally removed a lot of details that I feel would become a chore in long term - things such as scheduling, checks, staffing etc.


With those said, I think the door is still open for in-game events, I just need to implement it right to strike the correct balance.

I think it does bring a major benefit - to keep the game world dynamic and to reward active players - which are also the major goals of the game.

Let's keep this thread alive and throw in suggestions :)

Thanks for the suggestion and support for the game again!!  ;D

For a negative event like a plane crash, we can reduce the damage to the player by making it more REAL - "Insurance company paid up 80% of the loss", similar ideas.

bad idea - as airline you should be prepared for this.

But:
-Normaly such natural events don't have souch impact. As Example take that volcano at island - if it errupts and your Airline is going bancrupt because you have not enough money for one week without fligth - the next crisis insteead the volcano had kill you.
- Events like the 737Max - Not possible to modell suitable because boeing will pay, but later.... Only option is to define a "spareplanesystem".