Author Topic: Event System  (Read 254 times)

trans nations

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Re: Event System
« on: December 03, 2019, 11:57:22 am »
Ya i think it is fun, i have tried to do that for V1 but didn't do it due to some concerns:

1. The event duration is a bit tricky, probably need to be long enough to make some impact, like an Olympic would need to last for at least a year (?) for in game time to make a diff? Especially the game itself runs kinda slow, so people might be reluctant to make any changes to route
2. Random event that disadvantage a user might upset people? :P
3. The game-play goal of this game is to avoid any sort of mirco-management. So I intentionally removed a lot of details that I feel would become a chore in long term - things such as scheduling, checks, staffing etc.


With those said, I think the door is still open for in-game events, I just need to implement it right to strike the correct balance.

I think it does bring a major benefit - to keep the game world dynamic and to reward active players - which are also the major goals of the game.

Let's keep this thread alive and throw in suggestions :)

Thanks for the suggestion and support for the game again!!  ;D

For a negative event like a plane crash, we can reduce the damage to the player by making it more REAL - "Insurance company paid up 80% of the loss", similar ideas.
Used to be a decent airlines