Author Topic: Event System  (Read 255 times)

pmarxen

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Re: Event System
« on: December 30, 2019, 07:15:44 am »
Ya i think it is fun, i have tried to do that for V1 but didn't do it due to some concerns:

1. The event duration is a bit tricky, probably need to be long enough to make some impact, like an Olympic would need to last for at least a year (?) for in game time to make a diff? Especially the game itself runs kinda slow, so people might be reluctant to make any changes to route
2. Random event that disadvantage a user might upset people? :P
3. The game-play goal of this game is to avoid any sort of mirco-management. So I intentionally removed a lot of details that I feel would become a chore in long term - things such as scheduling, checks, staffing etc.


With those said, I think the door is still open for in-game events, I just need to implement it right to strike the correct balance.

I think it does bring a major benefit - to keep the game world dynamic and to reward active players - which are also the major goals of the game.

Let's keep this thread alive and throw in suggestions :)

Thanks for the suggestion and support for the game again!!  ;D

For a negative event like a plane crash, we can reduce the damage to the player by making it more REAL - "Insurance company paid up 80% of the loss", similar ideas.

bad idea - as airline you should be prepared for this.

But:
-Normaly such natural events don't have souch impact. As Example take that volcano at island - if it errupts and your Airline is going bancrupt because you have not enough money for one week without fligth - the next crisis insteead the volcano had kill you.
- Events like the 737Max - Not possible to modell suitable because boeing will pay, but later.... Only option is to define a "spareplanesystem".