Author Topic: Friday update on progress  (Read 199 times)

patson

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Friday update on progress
« on: December 04, 2020, 10:59:44 pm »
Fruitful day today! Implemented for V2:

1. Added updated runway information for airport and corresponding details shown in airport screen

2. Added logic for airplane vs airport runway check, though the airplane runway requirement still need some help (just filled in some fake data)
3. Refined a bit of the negotiation odds logic and flow
4. UI improvement for the negotiation flow!

 

NorthCoast

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Re: Friday update on progress
« Reply #1 on: December 05, 2020, 07:06:00 am »
In real life, runway requirement also depends on the aircraft weight. A large part of that weight is fuel. Therefor maybe you can make it so that if an aircraft flies further, it also needs more runway length than if it flies less far.

Another factor that affects the aircraft weight and thus required runway length is the load factor. The more passengers it has on board, the more runway length it needs. This also affects the range, light loaded aircraft can fly further than aircraft that are packed to the brim. That's because a heavier aircraft has a higher fuel burn.

Maybe for each aircraft you can have different configurations with the number of Y, J, and F seats. Each configuration can have different values for runway length and range. This does mean less flexibility, airlines don't get to make their own configurations like in the current game. They have to pick one of the pre-existing ones. But isn't that the case in real life as well? Maybe you can give each configuration a value for comfort level, a configuration with a higher seat pitch can have a higher comfort level than one with a lower seat pitch.

Configurations can be picked up from SeatGuru. For each type of seats it shows the number of them and the seat pitch.