Author Topic: Future Game reset - new ideas and game mechanics. Airline-club V2 woot woot  (Read 1985 times)

Andrew

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Hey bluesky o/

crap....my cat whacked his tail on the keyboard and deleted my whole reply...i squeezed his tail hard grrrrrrrrrrrrrrrrrrrrr

Anyway, short version :
If we have multiple running servers then we can for sure have an "imaginary" world with unrealistic data.

I think the core of the problem right now as u pointed out is that some countries are heavily favored (mostly higher income ones). That's probably something we can work with in V2. I don't have any solid plans on that yet :) still working on the pieces one by one!

But isn't it realistic that some countries are more favoured? Not all countries are created equal in the real world...Though I agree there's some issues with the passenger model and countries being favoured. For example, I'm trying to fly from Lagos to Accra and Abidjan, which are pretty much the biggest cities in West Africa with multiple flights between them IRL, but I can't even fill a 44-seater Embraer at below average price.

My big idea for the game is to scrap the reputation system and rank airlines on profit and passenger numbers. Also, something needs to be done about the connecting flights system, which is the bane of any airline game's existence. While you have the most realistic connecting system in any game, the fact remains that taking a connecting flight is simply adding the prices of two flights, when IRL connecting flights are usually cheaper than direct flights. But I know this is hard, and as far as I know no airline game has been able to do it.