Author Topic: Future Game reset - new ideas and game mechanics. Airline-club V2 woot woot  (Read 1950 times)

IQuit

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randomness implemented into this
The problem with randomness is difficulty in spotting bugs. Unless you tested it with all input parameters varied over thousands of iterations, otherwise a single typo in the equation can go unnoticed forever.

Certain things that can affect the relationship:
How about donation to the airport authority? This could act as a money sink to curb exponential expansion.

sticking with a single manufacturer would give discount and also maintenance bonus
Small manufacturers will have to be more linear towards customers, else everybody will only be buying Boeing and Airbus.

Buying airplanes from certain country will affect airline's relationship with certain country etc etc.
This makes it unfair to countries without manufacturers since their relationships become harder to improve.

thinking to change the game model such that loyalty is "relative"
How about removing openness, loyalty, awareness, reputation, global service level (which gives established airlines advantage over new airlines), etc and replace all of them with relationships (with airport and country) alone?
You start with your home country relationships and as you improve relationships with some airports / countries, relationships with other airports will drop, i.e. the whole world has a fixed number relationship points for you to be distributed among the airports.
When you reach the ultimate maximum of the relationship with an airport, you can even relocate your HQ to that airport.
« Last Edit: May 01, 2019, 08:34:32 pm by IQuit »