Author Topic: Future Game reset - new ideas and game mechanics. Airline-club V2 woot woot  (Read 1965 times)

busterifle

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Therefore, I am thinking to add various new game mechanics and overhaul. And there will be a world reset that comes with it, cause with all these new proposed changes (non confirm yet...just new ideas) some established airline is going to be badly hurt. Might as well start over and reset the game world :P


Would there have to be a world restart, or could you implement a button that would allow users that would like to restart the opportunity to?

I believe it's going to be a world restart, but I could be wrong!

zuoyi

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patson

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There will be a world restart for sure for V2

Sorry no updates yet. I have been kinda busy lately, hopefully better next month. (assuming I don't get new PC games lol)

IQuit

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randomness implemented into this
The problem with randomness is difficulty in spotting bugs. Unless you tested it with all input parameters varied over thousands of iterations, otherwise a single typo in the equation can go unnoticed forever.

Certain things that can affect the relationship:
How about donation to the airport authority? This could act as a money sink to curb exponential expansion.

sticking with a single manufacturer would give discount and also maintenance bonus
Small manufacturers will have to be more linear towards customers, else everybody will only be buying Boeing and Airbus.

Buying airplanes from certain country will affect airline's relationship with certain country etc etc.
This makes it unfair to countries without manufacturers since their relationships become harder to improve.

thinking to change the game model such that loyalty is "relative"
How about removing openness, loyalty, awareness, reputation, global service level (which gives established airlines advantage over new airlines), etc and replace all of them with relationships (with airport and country) alone?
You start with your home country relationships and as you improve relationships with some airports / countries, relationships with other airports will drop, i.e. the whole world has a fixed number relationship points for you to be distributed among the airports.
When you reach the ultimate maximum of the relationship with an airport, you can even relocate your HQ to that airport.
« Last Edit: May 01, 2019, 08:34:32 pm by IQuit »

SkyFly

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Hi Guys

Any news on the V2 and game reset?

patson

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Sorry SkyFly, no updates yet. I am still busy

But at least i fixed some bugs last week :)

V2 is not abandoned, I will likely resume development after my busy summer season :)

Thanks for the support again!

Denson

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Some ideas for V2:

- An advanced aircraft scheduling system, allowing one aircraft to fly multiple routes. That's how it's done in real life too. Would greatly appreciate the possibility to generate a weekly schedule for each aircraft that can contain multiple routes. Of course with the possibility of easily transferring a flight from one aircraft to another without having to reconfigure it.

- Variation in ticket prices. As it is now, all seats for a certain class are sold at the same price. That's not realistic, in real life there are different prices for each seat or number of seats. Some airlines keep their minimum and maximum ticket prices close together, offering little variation. Others have larger differences, allowing some seats to be extremely cheap while others are expensive.

- Specification of service level. In the current game, service level is just a number. I would like to specify the details, like for example do you charge for checked luggage or not and how much? If you charge for it, this will generate ancillary revenue however not from everyone as there will be passengers without checked luggage. Also will you provide free meals / snacks on board or do you charge for them? And if you charge for them, how much?
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