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Hey, I've got a couple of suggestions if you're thinking of adding any (although the list is pretty long as is!):

BAe Jetstream 41

Also a couple which you may consider but have drawbacks:

Releasing soon:
Irkut MC-21 (-200 & -300)
Comac C919

The rest are looking good and look to cover pretty much everything!
I checked the code to see how the changes in airplane models would affect my planes' depreciation and I found the code I copied below. Because of the change in the price of the 96-400s, their current values are going to be depreciated a **** ton more based on the model's new value. This would mean that it's value would eventually reach zero or negative before they are renewed and it'd be possible that we're going to pay much more than list price to renew this plane. Please have a look

Code: [Select]
  def computeDepreciationRate(model : Model, decayRate : Double) = {
    val depreciationRate = (model.price * (decayRate / 100)).toInt
  def decayAirplanesByAirline(airplanesWithAssignedLink : Map[Airplane, LinkAssignments], owner : Airline) : List[Airplane] = {
        val newCondition = airplane.condition - decayRate
        val depreciationRate = computeDepreciationRate(airplane.model, decayRate)
        val newValue = airplane.value - depreciationRate
        updatingAirplanes.append(airplane.copy(condition = newCondition, depreciationRate = depreciationRate, value = newValue))
Under Development / Wish List / Suggestions / Link to Airport Details page
« Last post by jandro on February 20, 2020, 09:10:59 am »
Would be nice if you could click on the airports under "Airline Bases" on the "Office" page and be taken to the "Airport Details" page for that airport.
Airport and City Suggestions / Uruguay Airports
« Last post by ninestrokes on February 16, 2020, 12:59:44 am »
Would like to petition a review on the Uruguayan airports in-game. They're far too small and unpopulated compared to their real-life counterparts (especially PDP and MVD)
Thank you for the detailed feedback! Cleared2land

While hangar could make a good addition, at this point I am not too motivated to implement it, as it actually is very similar in nature as the "favorite model" proposal. In a way u can just treat the "favorite" as a global hangar?   ;)  I think i lack motivation because:
1.  i (just personally preference here) don't really see it being "dynamic" enough - I would likely just build one, set it to one model and be done with it (in a way we can argue that many other existing elements are the same - lounge, or even this new favorite).
2. This is more realistic - it takes quite a bit of coding to get it working. So if it does not bring enough excitement, I would rather keep the simplicity of the game (and the code ;) )

The reason for 5% is that i want airlines to fight for it - My intention is not to give discount to just everyone. Small airlines can probably find good deals with the "airplane sale" discount, but to get "favorite" (in a way it's volume discount, basically a major customer of certain model) airlines would have to pick the right model to fight for : if an airline is not big enough - perhaps picking a less popular model would work. <- this is my goal. If I remove the 5%, then it will open for everyone and people will just likely to go for more "powerful" models. That being said, i might adjust the % depending on how it really looks like when the feature go live. I want to make this "challenging", yet doable for mid-size airline (airplanes that have around 50 a/c or so)

1. If an airplane model is not having much demand, it will have a slight discount (up to 20% off), the construction time will as well be reduced (up to 50% off)
- This one is good / Meaning that even those not-so-good models will find their buyers

2. Favorite/discount model :
  1. Each airlines can pick at most 1 model and mark it as favorite
  - Well... 2 would be better  :)

  2. The airline has to own at least 5% of the model in service globally. (this makes it easier for airline to obtain the status on less popular airplane model)
  - No please. In most cases only the big airlines would benefit of this.
  3. Volume purchasing/maintenance discount will be applied to the model. however its benefit will be reduced for bigger model (for example A380 will likely have only 1-2% discount).
  - As I have suggested earlier the maintenance discount would be nice. Let the airlines/players build their maintenance facility for just and only two plane models

  4. Airlines can only change the favorite every 50 turns (to avoid airlines by switching models in the same term and buy airplanes different models with discounts)
  - The maintenance facility might be handled on the office page, same as a lounge. It should cost some money (for small model less, for A380 a lot = so that it would
    be fair for big and small airlines)
    And yes, it could be changed, whenever, but would cost money to be spent again for different hangar/maintenance facility
  5. Final price will NEVER be below 80% (combined with discount from big point 1)
  - When it comes to purchasing new planes there is already point nr1 for not so favorite planes.
    And for those popular it would be realistic to make discount possible for buying more of them at the same time. Bigger planes will have smaller discount (for example
    10 EMB-120 = 20% discont per one plane while 10 A380 = 2% discount per one)

3. Adding stats on the top 5 operators of each airplane model and how many airplanes are in service
  - Yes, the more stats the better :-)
    For the actual statistic - Can the Ranking tab be expanded not only for the whole world but also for each continent? So more of us could see how their airline is

4. Will NOT have discount based on home base as proposed earlier on
  - Agree, not very realistic

What I think:
a) The goal should be to encourage the players to buy even those "bad planes" because they can be even cheaper if there is no demand for them - this would create opportunity to make a "great deal for few bucks" while keeping things fair for everyone

b) Make the game updates semi-realistic = Manufacturer: "Ou, you want to buy many planes from us? We will give you a discount"

c) Keep it balanced = Starting airline could choose/build an hangar for EMB-120 (for ex. 5M USD) giving 10% maintenance discount and C. Caravan (like 2M USD) giving 20% maint. discoun. When grow bigger the facility can be changed for A320 or B737 (100M USD) with 5% maintenance discount and so on... Everyone would benefit from it
This would make the players to think more about their fleet composition, which might be more unified (Of course we can have up to 10 plane models but it would be more beneficial to have A320neo or B738-8MAX  not both of them at the same time because for one of them there would be maintenace discount).
Under Development / Wish List / Suggestions / Re: Fuel Consumption Rework
« Last post by Aquantis on February 15, 2020, 08:02:40 am »
Depreciation is loss in book value.
You will not lost directly your net cash income, because your airplane is loosing on it's book value. You will deprive your virtual amount of money in your books, and add then this virtual value to your expenses, which is artificially expense increase to pay lesser taxes. Nowhere is real money.
Book value =/= Cash income

And currently this heavily impacts the cash income.
It's not calculated in the operational cash flow though, that's why the cash flow graph is usually more than your income graph. For example, last week my airline made $7 mil in profit, that's including depreciation, however, my actually cash flow into my balance was $14 mil, because depreciation isn't calculated into your balance.
Reasons ? ;)

You know, catalogue price per A223 is ~92M USD
airBaltic bought 20pcs per ~75M USD/pc

Not talk about Delta A221/A223 for 35/45M/pc selloff USD :D

Manufacturers are giving discounts..
Bug Reports / Re: Missing airplane
« Last post by Tjmoores on February 15, 2020, 02:11:46 am »
Yeah I see it on the config page, thank you!
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